Executive vision: the 5 megatrends shaping videogames 2026–2031 The videogames industry is no longer only a games industry. It is becoming the operating system of digital entertainment: IP, social identity, AI creation, live events, education, esports, creator economies and immersive worlds are converging. Newzoo estimates the global games market at $188.8B in 2025, with 3.6B players, led by mobile but with renewed console momentum after new hardware cycles. PwC expects global videogame revenue to grow from $224B in 2024 to nearly $300B in 2029, exceeding movies and music combined. (Newzoo)
Category: TECNOLOGÍA
Education in the Age of Intelligence: Present and Future Skills Society Actually Needs
A narrative review and policy-oriented framework for vocational resilience, immersive education, and labor-market alignment (2024–2025 evidence) Abstract Public discourse on artificial intelligence (AI) and work often centers on job displacement and the future value of technical skills. However, recent European and global evidence indicates that many labor-market pressures stem less from automation than from persistent [...]
Learning in the Age of Intelligence: XR + AI as Drivers of Educational Evolution
The convergence between XR and AI is transforming education like never before. My latest report presents a strategic, evidence-based roadmap for responsibly integrating immersive technologies between 2025 and 2030. With the market projected to grow from $11.5 billion to $72.9 billion by 2030, the combination of more accessible hardware, creative AI, and experiential learning is building a more immersive—and more human—future for education.
XR Project Development: A Comprehensive Advanced Guide
In the digital age, high-quality content is essential for engaging and retaining audiences, as well as provide value and resolve problems to real life. It helps build trust, establish authority, and drive traffic. Compelling content can differentiate a brand, provide value to the audience, and foster community engagement.
Embracing Creative Freedom: The Art of Experimentation in #XR
In the realm of #XR, there are still windows of unlimited possibilities waiting to be explored. As creators, we often find ourselves captivated by the allure of this immersive technology, eager to push the boundaries of our imagination.
Metaverse is ready for Education
Over the course of the past two decades, I have been fortunate enough to engage in groundbreaking initiatives within the realm of digital transformation in education. Today, as we grapple with contrasting viewpoints on whether the #Metaverse holds promise as an educational tool or is merely a rehashed concept, I wish to offer my insights on the matter.
La Frágil Levedad del SER
Muerto el #Metaverso, larga vida a la #AI o #ChapGPT, debiera decir? En este mundo tan frágil, efímero e inconsistente en el que vivimos últimamente, resulta muy preocupante la fragilidad de los argumentos que soportan grandes decisiones de la vida diaria. El duro mundo del influencer, del bloguero, del metaversado, en busca de la última [...]
The Future of Immersive Technologies is to focus on the Value Chain
In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.
Building the Big Forest
I would love to share a very inspirational and personal conversation with Yoshi Garnica, from Impact Revolution. Disreality is a fantasy journey into the human psyche that takes you on a ride through the twists and turns of that blurred line between what is real and what isn’t. Along the past recent years, let´s defined [...]
Las Claves para implantar las Tecnologías Inmersivas en la Educación.
Education is a system; teaching is an action; learning is a process. Terry Heick Regulación y ética para máquinas, un desafío para los humanosAnalizamos el paradigma tecnológico al que se enfrenta el ser humano desde el punto de vista de los profesionales.Educar, Educar y Educar...¿Cómo vamos a formar en realidad virtual? La clave está en [...]