Executive vision: the 5 megatrends shaping videogames 2026–2031 The videogames industry is no longer only a games industry. It is becoming the operating system of digital entertainment: IP, social identity, AI creation, live events, education, esports, creator economies and immersive worlds are converging. Newzoo estimates the global games market at $188.8B in 2025, with 3.6B players, led by mobile but with renewed console momentum after new hardware cycles. PwC expects global videogame revenue to grow from $224B in 2024 to nearly $300B in 2029, exceeding movies and music combined. (Newzoo)
Category: TENDENCIAS
The Healing Power of Harmony: Enhancing Elder Well-being Through Classical Music and Virtual Reality
This article explores the therapeutic intersection of classical music and immersive virtual reality (VR) experiences for the elderly. Drawing from ongoing research and implementation in projects such as Music 5 Senses, Vivaldi 3.0 and The Immersive Music Planet, we present an evidence-based framework on how multisensory, music-driven VR can enhance cognitive function, emotional resilience, physical well-being, and social connectivity among older adults. This proposal outlines both scientific foundations and real-world applications that position immersive music as a powerful non-pharmacological intervention in elder care.
The Future of Immersive Technologies is to focus on the Value Chain
In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.
Reimagining Business Performance with Industry XTR
Industry XTR, are we facing the new paradigm? Never give up on your dreams. John Ford It is true that Covid has been a serious blow in the advance towards Industry 4.0 in those companies in transition. Being seriously affected the processes of digital transformation, production, logistics, dependence on raw materials, etc., increased by the [...]
Chronicles from the #RealVerse. Chapter II
Don't run so fast Metaverse. The great trap of the Meta Boomers. Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning. Albert Einstein. We live in an increasingly ephemeral and unequal society. Where the truth hides behind thick layers of images, headlines, screens ... and where the [...]
Lead or follow the leader?. This is the question.
From the most remote origins of humanity, the need to know and discover things has been a struggle for subsistence and the development of life itself on the planet. With its evolution, scientific discoveries and technological evolution and innovation, it became a fundamental lever of human activity. But it has been from the last centuries [...]
The New “Immersive Learning Experience” Paradigm.
Personal highlights from the “Immersive Learning Research Network 2020 Conference” #iLRN2020 Last June, I had the honor of participating in the Immersive Learning Research Network International Virtual Conference held in the VR collaboration platform VirBELA, and through live streams on iLRN’s Youtube channel. During the 5 days Virtual Event, hundreds of speakers from all continents, [...]
REIMAGINANDO EL FUTURO
¿Y si imaginamos un escenario de futuro, en donde todo lo que visualizamos ya está aquí? ¿No deberíamos repensar el pasado, reimaginar el futuro y afrontar este reto de una manera creativa y enriquecedora? ¿Porque nos obsesionamos con negar la evidencia? ¿Y en este escenario, real y que nos rodea, como afrontamos la educación de [...]
HACIA UN NUEVO ECOSISTEMA EDUCATIVO
“La realidad virtual aplicada correctamente a la educación, aporta un valor incalculable”. Entrevista completa realizada a Carlos J. Ochoa en el diario el Mundo y el Economista en junio de 2017. Aprender inglés en una clase simulada en el fondo del mar sirve, además de para perfeccionar el idioma, para conocer el impacto del hombre [...]
¿Real o Virtual?. El nuevo paradigma en la Educación 4.0.
La Realidad Virtual se ha convertido en el nuevo "Big Bang" de la innovación tecnológica y lleva rumbo de convertirse en otra "Nube Explosiva", si no lo remediamos a tiempo. Cuando el “mundo” de las nuevas generaciones descubre algo novedoso, “lo último” lanzado por el “mundo” de la industria, epata y se deja llevar por [...]