Embracing Creative Freedom: The Art of Experimentation in #XR

In the realm of #XR, there are still windows of unlimited possibilities waiting to be explored. As creators, we often find ourselves captivated by the allure of this immersive technology, eager to push the boundaries of our imagination.

In the realm of #XR, there are still windows of unlimited possibilities waiting to be explored. As creators, we often find ourselves captivated by the allure of this immersive technology, eager to push the boundaries of our imagination.

However, to truly harness the transformative power of XR, we must first grant ourselves the freedom to experiment without fear.

Experimentation is the cornerstone of creativity, serving as the catalyst for innovation and discovery. It is through experimentation that we uncover new techniques, refine our skills, and ultimately, forge new paths in the world of XR.

From my perspective and experience, it’s time to cast aside apprehensions and embrace experimentation wholeheartedly. «Experiment Freely» becomes a new mantra, an opportunity for creative liberation in the XR landscape. This mantra urges us to shed inhibitions, to break free from the chains of self-doubt, and to immerse ourselves fully in the vast array of creative possibilities that XR offers.

What can we understand by «Experiment Freely» in XR?

It means taking risks in experimentation, pushing beyond technological limitations and barriers, and using past learnings to explore, play, and innovate without restrictions. It means daring to dream big, challenging conventions, and exceeding expectations.

At the heart of this ethos lies a simple truth: the beauty of creative work lies in exploration, experimentation, collaboration, and empathy. It is through our willingness to push the boundaries of what is possible that we truly reach our full potential as creators. In the world of XR, this sentiment rings truer than ever.

Every new experiment is a learning opportunity, a chance to broaden our horizons and refine our art. With each new challenge, we come closer to mastering XR and unlocking its full potential for our creative careers. But this is just a fleeting step in a new direction, one that we cannot be certain where it leads, but it’s exciting.

Embracing uncertainty and venturing into the unknown is a risky and demanding path. A journey into the unknown alongside elements not necessarily prepared for this journey.

The world of XR awaits a new milestone yet to be discovered, ready to be shaped by our limitless imagination and unwavering determination. Let’s embark on a new journey, now.

You can visit some amazing references: #Music5Senses, #VIVALDI30, #MagicalandMysteryTour, and many more to come…

Carlos J. Ochoa Fernández ©

VIVALDI 3.0 THE JOURNEY. III

«Journey Through the Immersive Universe of Four Seasons» is an interactive xr experience that immerses viewers into the realm of Antonio Vivaldi’s musical masterpieces. Through visually compelling storytelling, participants will delve into Vivaldi’s creative journey as he breathes life into his renowned concerto «The Four Seasons.» Each season unfolds in a distinct and captivating environment, seamlessly blending natural elements and music to deliver a multisensory and enchanting encounter.

«Journey Through the Immersive Universe of Four Seasons» is an interactive xr experience that immerses viewers into the realm of Antonio Vivaldi’s musical masterpieces. Through visually compelling storytelling, participants will delve into Vivaldi’s creative journey as he breathes life into his renowned concerto «The Four Seasons.» Each season unfolds in a distinct and captivating environment, seamlessly blending natural elements and music to deliver a multisensory and enchanting encounter.

As artists, musicians, and creatives, we find ourselves at a true crossroads—a junction where making the right choices is neither easy nor singular. Beyond the numerous apparent opportunities before us, we must navigate financial survival and address the sustainability of teams, technicians, and the myriad fellow travelers who render our projects minimally viable and appealing to an ever-changing society hungry for new, distinct, and increasingly participatory experiences.

Our journey began over a decade ago with our first forays into immersive 360º recordings, collaborating with artists, musicians, and music classrooms. Here, we began to experiment and learn from the sensations and perceptions conveyed by users, students, and teachers.

One of the pivotal moments in our journey was the first live performance featuring renowned artists like Ouka Leele, where we embarked on an interactive interpretation inspired by the sounds of the Concerto de Aranjuez. It was a fascinating experience, devoid of prior rehearsals or experiential training, executed on a digital stage using Oculus Rift equipment and Tilt Brush from Google, and recorded in 360º stereo with Vuze 360º cameras. This opportunity to recreate Digital Ephemeral Art raised initial doubts regarding feasibility, sustainability, and monetization in more straightforward and economically accessible spaces, as we spared no means or resources for this performance. Crucially, this experience was made possible through the indispensable collaboration of CEVs technical team.

Later on, we delved into the world of reconstructing the virtual museum of the Arab Kunka (Cuenca ancient city)—a collaborative, immersive space within the Frame VR platform. Here, we established a connection between the virtual reconstructions of the Ancient Kunka during the Arab era and the music of the great musician and composer Chema Vílchez, particularly his work «The Land of the Three Cultures».

As visitors strolled through the ancient Arab fortress, its mosques, baths, buildings, markets, and streets, they were enveloped in the sound of music that transported them to bygone eras, while also being able to explore current spaces through 360º videos. This interconnection between virtual reconstructions, current videos, and music elevated the experience to a higher level, almost teleporting participants to that magical bygone time.

Years later, the Reina Sofia Higher School of Music presented us with a truly intriguing challenge. We were tasked with creating an experience using recordings from a classical music concert to reach students in their educational program who, due to pandemic-related time constraints, were unable to participate in workshops and concerts. This concert was recorded in the Sony auditorium of the school, utilizing 360º 4K cameras and ambisonic microphone technology. The acoustical characteristics of the auditorium are truly exceptional, enabling us to produce recordings of the utmost quality. We utilized Vuze and Zoom equipment, as well as VR devices from Pico, with technological support from HP.

This experience allowed us to craft 12 virtual musical stories centered around artists such as Mozart, Tchaikovsky, and Respighi, where musical compositions intertwined with natural spaces, sensory explosions, and magical worlds, transporting visitors through 12 unique historical narratives. As a result of this endeavor, we developed «Music with the Five Senses,» which was implemented on a Virtual Reality platform and Pico devices, visiting hundreds of schools and educational centers nationwide over the years. Thousands of visitors have immersed themselves in this wonderful and experiential world, making it a true milestone and international benchmark as an immersive educational project centered around classical music.

The next stop on this journey is Vivaldi 3.0. The Journey to the Universe of Antonio Vivaldi and the Four Seasons, led by Ara Malikian and the Camerata of the Reina Sofia School, has been a mystical experience, with a predetermined start date and script, and a long journey through the forests of magical seasonal music. Along the way, we’ve encountered numerous passages and experiences that ultimately culminated in an absolutely magical work. This journey, based on Vivaldi’s original sonnets, reinterpreted by a team of writers and Ara himself, allowed us to rediscover the connections between music, nature, and the cycle of life. Throughout this process, we’ve painted on a virtual canvas, initially blurry passages gradually taking shape into a metaphorical interpretive tableau. Throughout this process, we’ve immersed ourselves in music and creativity, repeatedly playing with the tools offered by generative artificial intelligence, which helped us reinterpret passages and scenarios through Vivaldi’s sonnets and words, Ara’s interpretations, and our own way of composing this tableau, ultimately giving it a cohesive and coherent form. We aimed for it to be timeless, appealing to various types of audiences, inviting them to return to a childlike state and be carried away by the creative spirit of the compositions and the intersection with the cycle of life, both human and natural. And all this, with a commitment to sustainability, balance, equality, and educational vision through values inspired by the emotions and sensations we’ve gathered in the project. This is our way of contributing to the awareness of the need to accelerate societal transformation.

The first test to visualize the outcome of this initial step of the project was the concert held on January 29th at the Sony auditorium of the Reina Sofia School. It was a real trial by fire, where we had to present this new proposal for an interactive multimedia concert live to a select audience: students and teachers from various schools in the Community of Madrid. It was a multimedia experience where interactivity through monitors and screens, interactions among musicians on stage, Ara Malikian’s performance, his introductory messages for each movement, and images, passages, and videos related to the movements were put to the test.

More than 600 students from a dozen public and private schools in the Community of Madrid, accompanied by their teachers in two sessions, were able to enjoy this experiential session, with an extremely high level of satisfaction. And all this was made possible thanks to the perfect coordination between the ONE team and the production, audio, and video team of the School. We had top-of-the-line equipment and professionals of the highest caliber. The journey has only just begun, and this experience has allowed us to analyze and evaluate the initial results, and to envision how we can continue advancing and projecting new immersive experiences in the immediate future. We aim to enhance the experience by integrating 3D multimedia elements more extensively, as well as enhancing the pre- and post-concert experience.

Welcome to the interactive immersive world of Vivaldi 3.0. Step into a space where reality merges with imagination, where every corner is filled with magic, and music awaits you at every turn. As you enter the world of the four seasons, you’ll find yourself surrounded by vibrant landscapes pulsating with energy and creativity. Feel the thrill of immersing yourself in a world where the boundaries of reality blur, and your senses awaken like never before. Interact with the environment around you: touch, explore, listen, and engage with the elements inhabiting this fascinating world. Whether you get lost in enchanted forests or dive into the depths of the unknown, each experience is yours to discover and shape. Prepare to be captivated by the sights, sounds, and sensations enveloping you as you delve deeper into this immersive universe throughout the cycle of life.

So, welcome to a world where dreams come to life, and the extraordinary awaits you around every corner! Let your curiosity guide you as you embark on an exciting and unforgettable journey through the Interactive Immersive Universe of Vivaldi’s Four Seasons.

Here are some figures reflecting and highlighting the extraordinary effort involved in this journey: An experience recorded and produced in 6 months, many locations, involving more than 50 professionals and over 4,000 hours of work, recording 4 live concerts with the attendance of over 1,000 people (students & teachers) from 20 schools. An immersive experience available on VR devices and the Web XR immersive platform, featuring 4 spaces, or «stations,» with interactive games, integration of 3D volumetrics, hundreds of photographic images, 10 hours of concert recordings in 8k, several terabytes of video and sound files, hundreds of hours of processing and post-production, hundreds of hours of editing and format integration…hundreds of images generated by AI to create virtual spaces and environments, artificial intelligence and image processing, 8K 360º cameras, ambisonic sound, creation of countless 3D assets

8K Enables Immersive Vivaldi 3.0 Project

By Bob Raikes

…and this is just one of the stops on this magical and unique journey.

Carlos J. Ochoa Fernández ©

VIVALDI 3.0 THE PROJECT. II

«In the immersive universe of Vivaldi 3.0, we explore the Four Seasons from an innovative and unique perspective. In each season, you can discover the values of nature and how they are endangered by climate change, in a painting that gradually unfolds as we uncover the passage through each one of them. Water, air, earth, and fire blend with the music and sonnets of Vivaldi. The adventure ultimately leads us to discover these elements, revealing the mysteries of the seasons, immersing us in an interactive and visually stunning musical experience.

THE VISION:

Vivaldi 3.0 is the missing piece to recreate the puzzle of creativity and innovation in digital media and its projection into the educational and entertainment world, without forgetting the concerts on its multiple platforms.

A concept born from the fusion of ideas based on Vivaldi’s innovative work, the interpretation of the International Musician Ara Malikian, and a group of professionals in search of the natural evolution of the cycle of life. Integrating art, music, interpretation into the digital world, enhancing the values of humanity and nature, has been the fundamental key of this project.

A first step towards a new metaphorical universe, still to be explored, and in which we feel fully committed. Therefore, at the beginning of this journey, we set ourselves very clear objectives:

  • Contributing to the exponential growth of the digital sector in Spain and Europe, by designing and developing new content and interactive media through emerging immersive technologies.
  • Fostering and accelerating innovation in the sector by presenting a program based on the latest technologies with an innovative and cross-cutting hybrid format, focused on both national and international markets, while valuing European artistic heritage.
  • Bringing knowledge of creative arts and music to society, facilitating access, and democratizing their use through a hybrid platform that highlights the ability of creative arts to evoke emotions and bring people together.
  • Encouraging and accelerating the participation of a greater number of young women in the digital industry, promoting the employment of new generations, through promotion and dissemination in their usual channels, and the development of activities focused on them.
  • Promoting entrepreneurship in innovation, in the new professions and skills required throughout the development of this project, by requiring advanced knowledge in disruptive innovative technologies, which will necessitate specific additional training as part of the comprehensive training plan for the project team.

On the other hand, artists and musician’s collectives are demanding new approaches to reach audiences increasingly distant from traditional performance venues. Additionally, the detachment of young people from traditional models of participating in live events is directly impacting the current ecosystem of creators and artists in a significant way.

THE CHALLENGE

Therefore, in close collaboration with the Reina Sofia Superior School of Music, we set out to delve into the world of young people through education, in schools, seeking new approaches and participation in digital environments, such as video games and immersive experiences.

Addressing such a specific issue in the current complex scenario requires experienced partners, with a clear and focused objective at its core: Education.

In collaboration with the Reina Sofia Superior School of Music, we embarked on a journey to engage with young people through education, in schools and educational centers, seeking new approaches and involvement in digital environments, such as video games and immersive experiences.

The experience carried out in previous years by both organizations in schools across Spain, «Music with the 5 Senses”, has served as a reference point for us to continue advancing and improving on this path. The results obtained so far have been truly extraordinary.

Hence, we wanted to tackle this new challenge with a much more ambitious, cross-cutting, international, and multicultural approach, capable of becoming a benchmark icon and growing over time, adapting to technological evolution at every moment. Incorporating cross-cutting values such as equality, sustainability, and planet preservation, and observing their impact on elements through music.

THE PROJECT

Moving this project forward requires working with the best partners, sharing a common vision, and betting on an innovative and disruptive idea capable of exciting and engaging the widest possible audience. After all, we are all students of life, constantly updating and revising. And the pieces of the puzzle fit perfectly. Vivaldi and The Four Seasons allowed us to develop the idea to its fullest extent, the Reina Sofia Superior School of Music, the ideal companion to bring the experience to schools and educational centers, and musician Ara Malikian, a key piece in this picture, capable of painting and interpreting unique scenes around Vivaldi’s work.

Vivaldi 3.0 is not a video game, nor is it a 360º movie; it is a unique experience in which the visitor discovers, explores, plays, and interacts with nature, the work, and the musician in an absolutely immersive way.

A highly complex project that has required an international team of over 50 people, including technicians, designers, producers, editors, programmers… 3 days of recording with 360º 8K cameras, ambisonic surround sound, hundreds of hours of production, editing, and development, the creation of interactive virtual worlds, video editing and animations for live concerts, volumetric capture, etc… representing Vivaldi’s four seasons from a perspective you’ve never imagined before.

Some figures about the project: Over 6 intense months of work, involving an international team with more than 50 professionals, exceeding 4,500 hours of production and development, 3 days of live concert recording, 1 day and two live media concerts with over 600 students from 10 public and private schools, along with international presentations in various media outlets…

Technologies and production software: Insta Pro2 8K 360º cameras, Zoom ambisonic recording equipment, development of interactive virtual worlds, 3D interactive objects, Unity, Blender, Adobe Premiere Pro, ProTools, Tracktion, Bosse, and Pico Neo 3/4, Meta Quest 3 VR devices.

Undoubtedly, an exciting and exponential experience that gives us guidelines for new future evolutions, on which we are already working.

THE JOURNEY

Journey Through the Four Seasons is an immersive interactive virtual reality experience that transports the viewer into the world of Antonio Vivaldi’s musical compositions. Through visually rich storytelling, the viewer will witness Vivaldi’s creative process as he brings his famous concerto «The Four Seasons» to life. Each season is depicted in a unique and captivating environment, where natural elements and music merge to provide a multisensory and magical experience.

Introduction:

The User’s Journey. When experiencing a unique immersive experience, it’s advisable to undergo a prior immersion, to familiarize oneself with the space, how to navigate and manage the devices comfortably and tailored to each individual’s physical characteristics. Only in this way can one fully enjoy the experience. From that moment on, we can embark on the adventure. An adventure that traverses the cycle of life, through the cycle of seasons and day. We’ll feel like a child with a new toy, ready to set off. Upon entering the world, we’ll be in a central position, facing a person… whom we may know, or at least recognize. Represented by a hologram, they’ll address us, proposing a magical journey. And gradually, that dark space where we found ourselves upon arrival, comes back to life.

The Inspiration:

The viewer finds themselves in a space surrounded by mysterious portals inviting them to enter an enchanted forest, enveloped by trees and a gentle breeze. In the center, Vivaldi invites us to immerse ourselves in a magical fantasy, which gradually comes to life as we progress through the experience. Birdsong fills the air as Vivaldi begins to sketch the first musical notes on an imaginary canvas, inviting us to enter the portal representing spring.

Spring:

Upon crossing the portal of spring, the forest comes to life with vibrant colors and blooming flowers. Vivaldi’s «Spring» music begins to play, and the viewer immerses themselves in the sensation of rebirth and growth as they observe how animals and nature shape the melody.

Summer:

Upon crossing the portal of Summer, the atmosphere changes to a warm and sunny day. The viewer can feel the heat of the sun on their skin as they observe nature reclaiming the colors of a hot day. Thunder rumbles in the distance, and the music evolves to reflect the intensity of the heat and the impending storm.

Autumn:

The surroundings transform into an autumnal landscape with leaves gently falling from the trees. Reddish and green hues abound as Vivaldi creates the sensation of «Autumn» through melancholic notes, and the viewer can hear the rustle of leaves and feel the cool breeze in the air.

Winter:

We venture into a cold winter night, illuminated by the moon. The atmosphere becomes icy and snowy as Vivaldi addresses the final season. The viewer is immersed in a snowy forest, experiencing the sensation of cold and hearing the crunch of snow underfoot. The music grows more intense, representing the harshness of winter.

Conclusion:

«The Immersive Universe of Vivaldi, through the Four Seasons» offers a unique interactive experience that combines classical music with visual and sensory elements. Viewers will be transported into Vivaldi’s world and his compositions, experiencing the beauty and magic of the seasons through the eyes and ears of the composer. They can actively participate in the work, interacting with the environment and elements as they please. Discovering the games and challenges offered throughout the experience. This virtual reality project promises to be an exciting fusion of art and technology that will leave a lasting impression on music and visual narrative enthusiasts. Additionally, thanks to its educational and social component, by combining spaces with music, it aims to convey a subtle message of emotional balance and the need to value and respectfully care for the environment over the years.

This is just the first step towards a magical and unpredictable world, where our commitment to the environment, equality, respect for the values of democratic society, and the natural evolution towards a sustainable and better society will set the course for our next steps. Hand in hand with the most innovative and environmentally friendly technology.

«Vivaldi 3.0 has been funded by the Ministry of Culture and the NextGeneration EU Funds, within the Recovery, Transformation, and Resilience Plan.»

Carlos J. Ochoa Fernández ©

Las Claves para implantar las Tecnologías Inmersivas en la Educación.

Education is a system; teaching is an action; learning is a process. Terry Heick

Regulación y ética para máquinas, un desafío para los humanos
Analizamos el paradigma tecnológico al que se enfrenta el ser humano desde el punto de vista de los profesionales.

Educar, Educar y Educar…

¿Cómo vamos a formar en realidad virtual? La clave está en “educar, educar y educar”. De esta premisa parte Carlos J. Ochoa Fernández , fundador y CEO de ONE Digital Consulting y Co-Chair VRARA Metaverse on Dec 17 Education Committee, quien visitó nuestro auditorio en una de las sesiones del XR Fest.

Educar de forma transversal en nuevas tecnologías y crear documentos dirigidos a los centros educativos que aporten valor y formen al profesorado, es una tarea ardua pero necesaria. El primer paso es analizar el perfil de los profesores. En ocasiones, –comenta Ochoa– “queremos formar a gente o profesionales que son reacios o que no tienen la formación adecuada para luego impartir a los alumnos”.

Desde su organización, proponen un escrito de buenas prácticas donde reflexionan sobre la ayuda que necesitan los colegios, los docentes y los decisores para comprender la tecnología y ver el sentido de su aplicación en los métodos de enseñanza.

Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina Sofía, coincide en que “el docente tiene que trabajar su metodología en términos de cómo integrar la tecnología puntualmente”, pero sostiene que parte de su programa debe seguir una línea tradicional.

Según Angeles Heras Caballero, secretaria de Estado de Universidades de Ciencia, Investigación, Desarrollo e Innovación, es necesario orientar a los alumnos de universidades y posgrados hacia un futuro tecnológico. En España, ya se ha puesto en marcha la construcción de un Comité Científico de Ética, pero es imprescindible que estas normas coexistan con el resto de los actores empresariales, asociaciones e incluso, con otros Estados.

Una sesión, presentada y dirigida por Elena González de la Fuente, responsable del Espacio Fundación Telefónica.

Y con la participación de Ian Forrester, responsable del departamento de I+D de la BBC, el R&D Future Experiences, Pedro Lozano Alcolea, fundador y COO de Imascono, Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina SofíaCarlos J. Ochoa Fernández, fundador y CEO de ONE Digital Consulting y presidente de la Asociación VRARA Madrid y co-presidente global del Comité de VR Education de VRARA Metaverse on Dec 17, y Gonzalo Ruipérez García, CTO en EstudioFuture.

XRFEST , Fundación Telefónica Junio 2019.

Reimagining Business Performance with Industry XTR

Industry XTR, are we facing the new paradigm?

Never give up on your dreams. John Ford

It is true that Covid has been a serious blow in the advance towards Industry 4.0 in those companies in transition. Being seriously affected the processes of digital transformation, production, logistics, dependence on raw materials, etc., increased by the lockdown of a large number of organizations. Accepting that 4 key pillars of Industry 4.0 are digitization processes, including standardization, development of new skills and workforce, disruptive innovation processes and investments, it is clear that COVID has paralyzed industrial activity worldwide. And we continue to suffer from its impact today …

After participating in the first face-to-face events and conferences during the last weeks, we meet again and discuss the «state of the art» of our companies, markets and new challenges that we will face in this new scenario.

And it is true, that even today, many are not able to assimilate, that nothing is going to be as before. Although the changes do not occur at the speed that some want us to see, it is true that many activation and acceleration mechanisms have already been put in place in some organizations. Strengthening them in leadership positions and others are being left behind, hopelessly.

If we analyze some of the pillars of Industry 4.0, it is in investments, standardization, skills development and disruptive innovation where the greatest imbalances have occurred. Clearly marking a before and after among some companies, which have been able to adapt to the new situation quickly and activate very solid innovation mechanisms. While others continue to try to compose themselves and return to a pre-pandemic scenario, as a valid point of reference.

Reimagining Business Performance with Industry XTR, are we facing the new paradigm?

Perhaps it is time to take a step further, seeking «exponential acceleration» and trying to find solutions to new problems that we would never have thought before would intercept our society in this way. So, continuing with the transition to Industry 4.0 again, today, no longer makes sense.

From my perspective, today, it is absolutely necessary to rethink the industry model, without trying to return to pre-pandemic scenarios, which would be a long delay and would take us back to 2019.

Rethinking Industry 4.0, facing a new Business Performance process, accelerating the digitization processes, through the integration of disruptive technologies, with the training of new skills, incorporating new forms of more efficient and remote collaborative work, developing assessment platforms, empowerment and loyalty of high-performance teams and decentralizing networks of supply and manufacturing in several poles and suppliers, seeking value in competition in efficiency and innovation, and not only in price, not so dependent on a single country.

Anticipate foreseeable future crisis situations, minimizing the risks and impacts of technological threats, lack of talent to lead change, cybersecurity and virtual transactions, new pandemics, energy crises, climate change, shortage of raw materials and logistics. Just to list a small series of them.

Those who have the new vision of Industry XTR, will be able to lead the transformation of society to a safer and more sustainable planet.

These are some reflections, while I have my cup of coffee and listening my jazz session. Today with Kenny Burrel, enjoy.

Thoughts and ideas are always welcome. Good afternoon and good luck from the RealVerse.

Carlos J. Ochoa Fernández ©

Chronicles from the #RealVerse. Chapter II

Don’t run so fast Metaverse. The great trap of the Meta Boomers.

Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning. Albert Einstein.

We live in an increasingly ephemeral and unequal society. Where the truth hides behind thick layers of images, headlines, screens … and where the speed of things is unreal. I do not know if this unjustified rush is accelerated by the need to flee or escape from ourselves.

So little do we like each other? Do we want to be immortal? Do we want to be other? We do not accept reality? … what is the real question to this paradigm. Maybe the is another answer to that question.

In the real world, nothing moves so fast, nor does society demand such ephemeral generosity, rather democracy, justice, equality, transparency … Searching for the ubiquity of the human being, ethics, transparency, honesty, goodness … .life, still exist … and are all around us, despite the Meta Boomers.

After more than 30 years involved in engineering, advanced technologies and working on real world projects … believe me if I tell you, I have never lived a similar time before. Where everyone is a futurist, visionary, town crier, spokesperson … without adding the slightest ounce of value to society, or to its real problems. Showing once again, that ignorance is very daring.

One of the great barriers to acceptance of advanced technologies is that they are credible, convey truthfulness, solve real problems, and the majority of society accepts and employs them for their mutual benefit.

Yesterday, without going any further, I saw a TV program about advanced robotics, the complexity of programming. The design of processes to teach robots to learn, to program tasks that are very easy for a human, but highly complex for a robot, until the final test is performed. This is a space for little fantasy and a lot of hard work. Today, robotics, 3D, AI, is taught in schools since childhood, it is understood, its contribution, benefits, risks … it is accepted and it lives with us a little more every day.

But this has required a long period of training, development, successful implementation in production processes, at home, in industry, etc … and this is not easy, nor is it free.

However, the futuristic Meta Boomers, the newcomers to this futuristic world, discovered by them of the «Edge-Science», find a context, where everything seems simple and they give free rein to the verb, without the slightest training and with a wide and generous ignorance of the fundamentals, technologies, risks and benefits that these paradises of the future hide … Oops, how scary …

It seems that, if today you do not talk about the Metaverse, you are not «cool» beings, or you simply are not and you are not even … experts in Creative, Educational, Communicative, Digital, and blablative Metaverse, who go even under the stones, even to dare to prophesy that «The Future is in the Metaverse» … Oops how scary

The news of the day, which sweeps the networks, is that Bermuda is in the Metaverse, everyone retweets, and hallucinates, without knowing the vast majority, not even where Bermuda is … in short, “breaking news”.

Barriers to entry? Here is one that spreads like weeds in a natural forest: the Meta Boomers, who are going to leave the field depleted before we wake up from our first dream.

20 years ago, I was extremely lucky to participate in the development of a virtual educational platform. It included customizable avatars, virtual tutors, virtual tours of natural landscapes, interactive games, spaces for teachers, students and parents. In short, an entire educational community based on client-server architecture with hundreds of value-added services: Edutopia. Thousands of children from hundreds of schools in Spain were online users of this platform, now obsolete and lost in the cloud. I have to honestly say that this was available to the entire educational community for free and was beyond many Goals to be drawn in the short-lived near future.

We will see how this continues in the next chapter of Chronicles from RealVerse, enjoying a cup of Colombian coffee listening to John Coltrane, by the way, something real and extraordinary.

Carlos J. Ochoa Fernández ©

#ImmersiveLearning Environments in Disruptive Advanced #Education #Ecosystems. Episode I.

“The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” Albert Einstein.

Man is by nature a social animal. From birth, he absolutely needs others to develop physically and socially. Enhancing our intelligence in the face of our physical weakness. We are social creatures by nature and we need to learn how to be part of society, how to interact with groups of people, and how to work as a team. We are emotional, social, rational beings, with conscience and intentionality, will, freedom and personal identity, ethics…

“The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” Albert Einstein.

Man is by nature a social animal. From birth, he absolutely needs others to develop physically and socially. Enhancing our intelligence in the face of our physical weakness. We are social creatures by nature and we need to learn how to be part of society, how to interact with groups of people, and how to work as a team. We are emotional, social, rational beings, with conscience and intentionality, will, freedom and personal identity, ethics…

We live in times of complete uncertainty. The world, had never faced a similar situation as we have today. Where there are too many questions in the air, still waiting for the correct answer, if there are any.

During this last months, I have got the perception that we were trying to hide ourselves into an increasingly virtualized world, behind decomposed avatars, robots or new small particles into a new virtual scenario as part of this new reality. Losing the control of our free brain activity, dominated for external unknown forces, as part of a live experiment drive by some kind of superior intelligence. But with some common feelings…the lack of affection, recognition, and human touch.

In this new world, governments face heedlessly to the new academic year, terrified of a new outbreak that will leave the system naked again, yes, let’s contribute something earthly. Let’s say things by their name, since, after several months of uncertainty, the capacity to anticipate, prepare for this new scenario has been nil and we continue to learn from the mistakes of the recent past.

There are no longer shortcuts, online paths traveled by elements devoid of the minimum preparation to face these new challenges in today’s society.

Today I lost my avatar, and I believe that there is only one possible path, towards the digital transformation in Education, from a completely disruptive and non-evolutionary approach. Since there is no time for it and these generations will not allow it.

Do we want to be remembered as responsible? Or guilty?

Episode I

Why do we want, need Immersive Learning Environments? Is it a new fad? is it a trend in education? does it really add value? is there proven evidence? Not it is not new, but what do we want it for.

  • Create immersive spaces in the image and likeness of real existing classroom spaces, but that adapt to different subjects.? Where classes are taught with immersive Caves / HDMI devices, etc.
  • Create a universal space, accessible by the entire educational community, both inside and outside the classroom, where to share experiences, activities, projects … etc.
  • Develop a learning methodology, where virtual spaces are recreated, with scenes adapted to the contexts and where students actively participate as members of the group. Customizing to your image and likeness? Future open worlds? Contributing your vision of the new virtual classroom?
  • Turn the classroom into an inspiring experience, each and every day of the year.? Are we ready for it?
  • Convert the workshops into creative, interactive and inspiring spaces, where students learn from good practices and develop their skills beyond their limitations?
  • Create multiverse spaces, where futuristic experiences are created, anticipating solutions to the world of the future? From the lessons learned from the past and through the use of new technologies? What would have become of … if we had acted …?
  • Imagine spaces that are transformed and adapted depending on the needs, the context, the problem … simulating unforeseen situations and seeing how the students react.
  • Learn from the silence, the stones, the walls, the art of the works hidden in the walls of history and understand the reason for the evolution of things, the need and the use of inventions … in contexts adapted to time.,

to be continue…

Have a nice and safe day.

Carlos J. Ochoa Fernández ©

The New «Immersive Learning Experience» Paradigm.

Personal highlights from the “Immersive Learning Research Network 2020 Conference” #iLRN2020

Last June, I had the honor of participating in the Immersive Learning Research Network International Virtual Conference held in the VR collaboration platform VirBELA, and through live streams on iLRN’s Youtube channel.

During the 5 days Virtual Event, hundreds of speakers from all continents, conferences, panel discussions, networking meetings, poster sessions, showcases, live demos, and many other social events were organized by an amazing team of professionals and volunteers.

It is evident, that due to the #Covid and its impact worldwide, the spread of virtual events has been exponential, and with it, the opportunity to participate in global events around the world, without having to move from one place to another, suffer the terrible jet-lags and the consequent savings for the pocket. But if there is something that, especially for me, has special relevance, it is the opportunity to share experiences with experts from all over the world, which would otherwise be materially impossible. Having this wide spectrum of professionals in the same setting, event, campus, or networking activity is a unique opportunity that not everyone knows how to take advantage of and organize properly.

The organization of a global event like that is something really complex. But if this is virtual, and you have to coordinate equipment, rooms, people, and technology in real-time and at a distance … this is much more complex and is not available to everyone. This requires planning, resources, teamwork, and good technology partners. And all of this was brilliantly accomplished during Immersive Learning Research Network. So, my first words are of recognition, gratitude, and congratulations to the whole team.

Personally, it was a magnificent experience, and having the opportunity to meet great friends and colleagues was very refreshing and healthy for the mind. There is always that moment, in which you see someone, you approach to greet him … and you realize that you are an avatar, talking to another avatar … but it is you and it is him. That is really mind-blowing and fantastic at the same time. But I’m counting the days when I can really come up in person and give my friend a real hug … congratulations on that. Very good work.

Professionally and academically speaking, I found it very inspiring due to the number of conferences and presentations that I was able to attend and in which I was able to see first-hand, the real use cases of VR in academic institutions, its evolution and ongoing projects , as well as its vision and evolution for the coming years.

At this point, an article that I recently reread about «It will be 2016 the year of the definitive takeoff of VR / AR» comes to mind. And every year it seems that we keep asking ourselves the same question, without being really aware that this technology is implanted in those industries where it provides value, competitive advantages, and cost savings. But it is constantly evolving and there are multiple ways of using it and adapting to the environments of use. The truth is that there is still a long way to go and meetings like this allow us to confront experiences, opinions and evaluate the degree of progress and results of these experiences. But we will talk about this later.

My contribution was concentrated in two main activities: a presentation and the presentation of the «Magical and Mistry Tour around the Cultural Heritage» showcase.

The Magical and Mystery Tour around Cultural Heritage of Cuenca, it is a unique project experience that was born with the vision of being a cultural and transmedia platform, as multicultural support where cultural heritage, history, archeology, society, and music are accommodated. In short, a space full of life and spaces for imagination and the discovery of magical worlds, from the Islamic to Christian times to the present day. Crossroads of cultures that can be traveled today thanks to immersive technologies from a unique perspective.

More than ten years of work, from the beginnings of the first Islamic reconstructions to the integration with current 360º videos, or flights around the city from Google Earth to recognize the vestiges of those ancestors who filled the city of Cuenca with magic. Advanced 3d immersive multimedia technologies are a powerful tool to create value around the Cultural Heritage. The Magical and Mystery Tour around the City of Cuenca project is aimed to integrate Virtual Reality technologies and methodological and scientific approaches for the representation of cultures across history.

And last but not least, I want to express my most sincere gratitude to Anna Xygkou for the permanent support, and the amazing intro to my session, and the amazing team with Jonathon Richter, Heather Dodds, Donna McTaggart, Tiago Peres, Mark J. Lee, and all the friends and more I met there…Lorelle Vanfoseen, Karen Alexander, Lucia Binotti, Tim Jackson, Julie Andersen Smithson, Daniel Dyboski-Bryant, Amanda Fox, Rob Theriault, and Patrick O’Shea from Versatilist Podcast…;+)

Have a nice and safe day.

Carlos J. Ochoa Fernández ©

#VIRTUALREALITY platforms for #VR in #EDUCATION and #CORONAVIRUS.

Today, due to the coronavirus pandemic, a large part of the world population is confined at their homes and millions of children around the world have closed schools. A situation that forces all education community, to search for efficient and possible alternatives, in order to keep up the pace of the educational year and keep the attention of students in their educational activity.

These days there are many alternatives offering quickly and running like miraculous solutions capable of solving even the unimaginable.

But the truth is that between 17/22 of February, thanks to the initiative of Educators In VR, a group of teachers, students and volunteers from all over the world, with the sponsorship, among others of the VR/AR Association and the #Education Committee. During these days, we were able to bring together more than 150 speakers, almost 100 volunteers and several thousand attendees to the largest Virtual World Event on Education ever imagined. A six days non-stop Summit, with speakers from all continents, in a marathon week in perfect coordination. An exceptional work and developed with great professionalism and enthusiasm by a group of authentic pioneers, among whom we can give thanks for meeting and having lived that fantastic experience in first person.

2020 Educators in VR International Summit brings together educators, learners, researchers, and experts in VR, AR, and XR to share their passion for integrating immersive technology in education.

We want to thank Daniel Dyboski-Bryant, alma-matter of the Summit and Lorelle VanFossen to make it happened: «More than 150 top speakers from all over the world during more than 100 sessions in 6 days». It was just an amazing experience as «Really Pioneers» and putting in common best practices, lessons learned and case studies in #VR / #AR in #Education.

During this event, the VR/AR Association #Education Committee in collaboration with MetaVRse and ONE Digital Consulting organized the #VRARA Panel.

Julie Andersen Smithson, and Carlos J. Ochoa Fernandez ,leaded the conversation with the contribution of Olivia Wenzel and Pat Owens. During the presentation, we talked about our mission and activities to promote and develop a professional VR in Education Global Ecosystem, working with top professionals and top companies all around the world.

The VR/AR Association is an international organization designed to foster collaboration between innovative companies and people in the VR and AR ecosystem that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. There are over 70 VRARA chapters, with more than 30 Industry experts Committees around the world that meet regularly in person and online.

Carlos J. Ochoa Fernandez is President of VR/AR Association, Madrid and Co_Chair of Education Committee.

Now you can see the complete session here, and get the immersive perception of what is Immersive Learning in #VRSpaces.

Have a nice day.

Carlos J. Ochoa Fernández ©

Education is Open 24/7/365

We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.

We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.

In these new times, we must remain calm and opt for consistent and sustainable solutions and proposals. Sometimes these changes are a band aid solution rather than a long-term fix global problem with short-term measures. There are no shortcuts, since from these unpredictable situations we must learn and take advantage of future scenarios of uncertainty.

Experience, knowledge and imagination must allow us to provide ecosystems of certainty and sustainability. And always in perfect harmony with all the components of the Educational Ecosystem.

During the last years, we have been involved in many «International Projects» regarding Immersive Technologies in Education. In Spain with different organizations and Teachers Associations Grupo MYU, in United Arab Emirates with the Ministry of Education, implementing #SmartEducationLabs in 6 public schools and with the European Union (Germany, Estonia, Lithuania and Spain) #Jobs4Tech program, designing and implementing curriculums and methodologies in VR/AR technologies to train the teachers from Vocational Centers and K12 all around Europe.

Recently, we were involved in Educators In VR global Summit in close cooperation with VR/AR Association Education Committee. Educators in VR made history a couple of weeks ago by holding the largest immersive virtual conference, the 2020 Educators in VR International Summit. It featured 170 speakers in over 150 events on 5 different virtual platforms over 6 days, and an estimated 6,000 people attended.

And last but not least, as Co-Chair of VRAR Association Education Committee and my company ONE Digital Consulting as sponsor of the Committee, we are working in close cooperation with all our members on: Best Practices, helping organizations to implement VR/AR at Schools and organizing «Virtual Meetings» every 2 weeks with the most relevant experts in VRAR in Education around the world.

This experience and global perspective give us the opportunity to offer to the education community our knowledge and contrasted experience to implement realistic and sustainable solutions right now.

For more info, you can contact direct to me: carlos.ochoa@onedigitalconsulting.

Have a nice day.

Carlos J. Ochoa Fernández ©