VIVALDI 3.0 THE JOURNEY. III

«Journey Through the Immersive Universe of Four Seasons» is an interactive xr experience that immerses viewers into the realm of Antonio Vivaldi’s musical masterpieces. Through visually compelling storytelling, participants will delve into Vivaldi’s creative journey as he breathes life into his renowned concerto «The Four Seasons.» Each season unfolds in a distinct and captivating environment, seamlessly blending natural elements and music to deliver a multisensory and enchanting encounter.

«Journey Through the Immersive Universe of Four Seasons» is an interactive xr experience that immerses viewers into the realm of Antonio Vivaldi’s musical masterpieces. Through visually compelling storytelling, participants will delve into Vivaldi’s creative journey as he breathes life into his renowned concerto «The Four Seasons.» Each season unfolds in a distinct and captivating environment, seamlessly blending natural elements and music to deliver a multisensory and enchanting encounter.

As artists, musicians, and creatives, we find ourselves at a true crossroads—a junction where making the right choices is neither easy nor singular. Beyond the numerous apparent opportunities before us, we must navigate financial survival and address the sustainability of teams, technicians, and the myriad fellow travelers who render our projects minimally viable and appealing to an ever-changing society hungry for new, distinct, and increasingly participatory experiences.

Our journey began over a decade ago with our first forays into immersive 360º recordings, collaborating with artists, musicians, and music classrooms. Here, we began to experiment and learn from the sensations and perceptions conveyed by users, students, and teachers.

One of the pivotal moments in our journey was the first live performance featuring renowned artists like Ouka Leele, where we embarked on an interactive interpretation inspired by the sounds of the Concerto de Aranjuez. It was a fascinating experience, devoid of prior rehearsals or experiential training, executed on a digital stage using Oculus Rift equipment and Tilt Brush from Google, and recorded in 360º stereo with Vuze 360º cameras. This opportunity to recreate Digital Ephemeral Art raised initial doubts regarding feasibility, sustainability, and monetization in more straightforward and economically accessible spaces, as we spared no means or resources for this performance. Crucially, this experience was made possible through the indispensable collaboration of CEVs technical team.

Later on, we delved into the world of reconstructing the virtual museum of the Arab Kunka (Cuenca ancient city)—a collaborative, immersive space within the Frame VR platform. Here, we established a connection between the virtual reconstructions of the Ancient Kunka during the Arab era and the music of the great musician and composer Chema Vílchez, particularly his work «The Land of the Three Cultures».

As visitors strolled through the ancient Arab fortress, its mosques, baths, buildings, markets, and streets, they were enveloped in the sound of music that transported them to bygone eras, while also being able to explore current spaces through 360º videos. This interconnection between virtual reconstructions, current videos, and music elevated the experience to a higher level, almost teleporting participants to that magical bygone time.

Years later, the Reina Sofia Higher School of Music presented us with a truly intriguing challenge. We were tasked with creating an experience using recordings from a classical music concert to reach students in their educational program who, due to pandemic-related time constraints, were unable to participate in workshops and concerts. This concert was recorded in the Sony auditorium of the school, utilizing 360º 4K cameras and ambisonic microphone technology. The acoustical characteristics of the auditorium are truly exceptional, enabling us to produce recordings of the utmost quality. We utilized Vuze and Zoom equipment, as well as VR devices from Pico, with technological support from HP.

This experience allowed us to craft 12 virtual musical stories centered around artists such as Mozart, Tchaikovsky, and Respighi, where musical compositions intertwined with natural spaces, sensory explosions, and magical worlds, transporting visitors through 12 unique historical narratives. As a result of this endeavor, we developed «Music with the Five Senses,» which was implemented on a Virtual Reality platform and Pico devices, visiting hundreds of schools and educational centers nationwide over the years. Thousands of visitors have immersed themselves in this wonderful and experiential world, making it a true milestone and international benchmark as an immersive educational project centered around classical music.

The next stop on this journey is Vivaldi 3.0. The Journey to the Universe of Antonio Vivaldi and the Four Seasons, led by Ara Malikian and the Camerata of the Reina Sofia School, has been a mystical experience, with a predetermined start date and script, and a long journey through the forests of magical seasonal music. Along the way, we’ve encountered numerous passages and experiences that ultimately culminated in an absolutely magical work. This journey, based on Vivaldi’s original sonnets, reinterpreted by a team of writers and Ara himself, allowed us to rediscover the connections between music, nature, and the cycle of life. Throughout this process, we’ve painted on a virtual canvas, initially blurry passages gradually taking shape into a metaphorical interpretive tableau. Throughout this process, we’ve immersed ourselves in music and creativity, repeatedly playing with the tools offered by generative artificial intelligence, which helped us reinterpret passages and scenarios through Vivaldi’s sonnets and words, Ara’s interpretations, and our own way of composing this tableau, ultimately giving it a cohesive and coherent form. We aimed for it to be timeless, appealing to various types of audiences, inviting them to return to a childlike state and be carried away by the creative spirit of the compositions and the intersection with the cycle of life, both human and natural. And all this, with a commitment to sustainability, balance, equality, and educational vision through values inspired by the emotions and sensations we’ve gathered in the project. This is our way of contributing to the awareness of the need to accelerate societal transformation.

The first test to visualize the outcome of this initial step of the project was the concert held on January 29th at the Sony auditorium of the Reina Sofia School. It was a real trial by fire, where we had to present this new proposal for an interactive multimedia concert live to a select audience: students and teachers from various schools in the Community of Madrid. It was a multimedia experience where interactivity through monitors and screens, interactions among musicians on stage, Ara Malikian’s performance, his introductory messages for each movement, and images, passages, and videos related to the movements were put to the test.

More than 600 students from a dozen public and private schools in the Community of Madrid, accompanied by their teachers in two sessions, were able to enjoy this experiential session, with an extremely high level of satisfaction. And all this was made possible thanks to the perfect coordination between the ONE team and the production, audio, and video team of the School. We had top-of-the-line equipment and professionals of the highest caliber. The journey has only just begun, and this experience has allowed us to analyze and evaluate the initial results, and to envision how we can continue advancing and projecting new immersive experiences in the immediate future. We aim to enhance the experience by integrating 3D multimedia elements more extensively, as well as enhancing the pre- and post-concert experience.

Welcome to the interactive immersive world of Vivaldi 3.0. Step into a space where reality merges with imagination, where every corner is filled with magic, and music awaits you at every turn. As you enter the world of the four seasons, you’ll find yourself surrounded by vibrant landscapes pulsating with energy and creativity. Feel the thrill of immersing yourself in a world where the boundaries of reality blur, and your senses awaken like never before. Interact with the environment around you: touch, explore, listen, and engage with the elements inhabiting this fascinating world. Whether you get lost in enchanted forests or dive into the depths of the unknown, each experience is yours to discover and shape. Prepare to be captivated by the sights, sounds, and sensations enveloping you as you delve deeper into this immersive universe throughout the cycle of life.

So, welcome to a world where dreams come to life, and the extraordinary awaits you around every corner! Let your curiosity guide you as you embark on an exciting and unforgettable journey through the Interactive Immersive Universe of Vivaldi’s Four Seasons.

Here are some figures reflecting and highlighting the extraordinary effort involved in this journey: An experience recorded and produced in 6 months, many locations, involving more than 50 professionals and over 4,000 hours of work, recording 4 live concerts with the attendance of over 1,000 people (students & teachers) from 20 schools. An immersive experience available on VR devices and the Web XR immersive platform, featuring 4 spaces, or «stations,» with interactive games, integration of 3D volumetrics, hundreds of photographic images, 10 hours of concert recordings in 8k, several terabytes of video and sound files, hundreds of hours of processing and post-production, hundreds of hours of editing and format integration…hundreds of images generated by AI to create virtual spaces and environments, artificial intelligence and image processing, 8K 360º cameras, ambisonic sound, creation of countless 3D assets

8K Enables Immersive Vivaldi 3.0 Project

By Bob Raikes

…and this is just one of the stops on this magical and unique journey.

Carlos J. Ochoa Fernández ©

VIVALDI 3.0 THE PROJECT. II

«In the immersive universe of Vivaldi 3.0, we explore the Four Seasons from an innovative and unique perspective. In each season, you can discover the values of nature and how they are endangered by climate change, in a painting that gradually unfolds as we uncover the passage through each one of them. Water, air, earth, and fire blend with the music and sonnets of Vivaldi. The adventure ultimately leads us to discover these elements, revealing the mysteries of the seasons, immersing us in an interactive and visually stunning musical experience.

THE VISION:

Vivaldi 3.0 is the missing piece to recreate the puzzle of creativity and innovation in digital media and its projection into the educational and entertainment world, without forgetting the concerts on its multiple platforms.

A concept born from the fusion of ideas based on Vivaldi’s innovative work, the interpretation of the International Musician Ara Malikian, and a group of professionals in search of the natural evolution of the cycle of life. Integrating art, music, interpretation into the digital world, enhancing the values of humanity and nature, has been the fundamental key of this project.

A first step towards a new metaphorical universe, still to be explored, and in which we feel fully committed. Therefore, at the beginning of this journey, we set ourselves very clear objectives:

  • Contributing to the exponential growth of the digital sector in Spain and Europe, by designing and developing new content and interactive media through emerging immersive technologies.
  • Fostering and accelerating innovation in the sector by presenting a program based on the latest technologies with an innovative and cross-cutting hybrid format, focused on both national and international markets, while valuing European artistic heritage.
  • Bringing knowledge of creative arts and music to society, facilitating access, and democratizing their use through a hybrid platform that highlights the ability of creative arts to evoke emotions and bring people together.
  • Encouraging and accelerating the participation of a greater number of young women in the digital industry, promoting the employment of new generations, through promotion and dissemination in their usual channels, and the development of activities focused on them.
  • Promoting entrepreneurship in innovation, in the new professions and skills required throughout the development of this project, by requiring advanced knowledge in disruptive innovative technologies, which will necessitate specific additional training as part of the comprehensive training plan for the project team.

On the other hand, artists and musician’s collectives are demanding new approaches to reach audiences increasingly distant from traditional performance venues. Additionally, the detachment of young people from traditional models of participating in live events is directly impacting the current ecosystem of creators and artists in a significant way.

THE CHALLENGE

Therefore, in close collaboration with the Reina Sofia Superior School of Music, we set out to delve into the world of young people through education, in schools, seeking new approaches and participation in digital environments, such as video games and immersive experiences.

Addressing such a specific issue in the current complex scenario requires experienced partners, with a clear and focused objective at its core: Education.

In collaboration with the Reina Sofia Superior School of Music, we embarked on a journey to engage with young people through education, in schools and educational centers, seeking new approaches and involvement in digital environments, such as video games and immersive experiences.

The experience carried out in previous years by both organizations in schools across Spain, «Music with the 5 Senses”, has served as a reference point for us to continue advancing and improving on this path. The results obtained so far have been truly extraordinary.

Hence, we wanted to tackle this new challenge with a much more ambitious, cross-cutting, international, and multicultural approach, capable of becoming a benchmark icon and growing over time, adapting to technological evolution at every moment. Incorporating cross-cutting values such as equality, sustainability, and planet preservation, and observing their impact on elements through music.

THE PROJECT

Moving this project forward requires working with the best partners, sharing a common vision, and betting on an innovative and disruptive idea capable of exciting and engaging the widest possible audience. After all, we are all students of life, constantly updating and revising. And the pieces of the puzzle fit perfectly. Vivaldi and The Four Seasons allowed us to develop the idea to its fullest extent, the Reina Sofia Superior School of Music, the ideal companion to bring the experience to schools and educational centers, and musician Ara Malikian, a key piece in this picture, capable of painting and interpreting unique scenes around Vivaldi’s work.

Vivaldi 3.0 is not a video game, nor is it a 360º movie; it is a unique experience in which the visitor discovers, explores, plays, and interacts with nature, the work, and the musician in an absolutely immersive way.

A highly complex project that has required an international team of over 50 people, including technicians, designers, producers, editors, programmers… 3 days of recording with 360º 8K cameras, ambisonic surround sound, hundreds of hours of production, editing, and development, the creation of interactive virtual worlds, video editing and animations for live concerts, volumetric capture, etc… representing Vivaldi’s four seasons from a perspective you’ve never imagined before.

Some figures about the project: Over 6 intense months of work, involving an international team with more than 50 professionals, exceeding 4,500 hours of production and development, 3 days of live concert recording, 1 day and two live media concerts with over 600 students from 10 public and private schools, along with international presentations in various media outlets…

Technologies and production software: Insta Pro2 8K 360º cameras, Zoom ambisonic recording equipment, development of interactive virtual worlds, 3D interactive objects, Unity, Blender, Adobe Premiere Pro, ProTools, Tracktion, Bosse, and Pico Neo 3/4, Meta Quest 3 VR devices.

Undoubtedly, an exciting and exponential experience that gives us guidelines for new future evolutions, on which we are already working.

THE JOURNEY

Journey Through the Four Seasons is an immersive interactive virtual reality experience that transports the viewer into the world of Antonio Vivaldi’s musical compositions. Through visually rich storytelling, the viewer will witness Vivaldi’s creative process as he brings his famous concerto «The Four Seasons» to life. Each season is depicted in a unique and captivating environment, where natural elements and music merge to provide a multisensory and magical experience.

Introduction:

The User’s Journey. When experiencing a unique immersive experience, it’s advisable to undergo a prior immersion, to familiarize oneself with the space, how to navigate and manage the devices comfortably and tailored to each individual’s physical characteristics. Only in this way can one fully enjoy the experience. From that moment on, we can embark on the adventure. An adventure that traverses the cycle of life, through the cycle of seasons and day. We’ll feel like a child with a new toy, ready to set off. Upon entering the world, we’ll be in a central position, facing a person… whom we may know, or at least recognize. Represented by a hologram, they’ll address us, proposing a magical journey. And gradually, that dark space where we found ourselves upon arrival, comes back to life.

The Inspiration:

The viewer finds themselves in a space surrounded by mysterious portals inviting them to enter an enchanted forest, enveloped by trees and a gentle breeze. In the center, Vivaldi invites us to immerse ourselves in a magical fantasy, which gradually comes to life as we progress through the experience. Birdsong fills the air as Vivaldi begins to sketch the first musical notes on an imaginary canvas, inviting us to enter the portal representing spring.

Spring:

Upon crossing the portal of spring, the forest comes to life with vibrant colors and blooming flowers. Vivaldi’s «Spring» music begins to play, and the viewer immerses themselves in the sensation of rebirth and growth as they observe how animals and nature shape the melody.

Summer:

Upon crossing the portal of Summer, the atmosphere changes to a warm and sunny day. The viewer can feel the heat of the sun on their skin as they observe nature reclaiming the colors of a hot day. Thunder rumbles in the distance, and the music evolves to reflect the intensity of the heat and the impending storm.

Autumn:

The surroundings transform into an autumnal landscape with leaves gently falling from the trees. Reddish and green hues abound as Vivaldi creates the sensation of «Autumn» through melancholic notes, and the viewer can hear the rustle of leaves and feel the cool breeze in the air.

Winter:

We venture into a cold winter night, illuminated by the moon. The atmosphere becomes icy and snowy as Vivaldi addresses the final season. The viewer is immersed in a snowy forest, experiencing the sensation of cold and hearing the crunch of snow underfoot. The music grows more intense, representing the harshness of winter.

Conclusion:

«The Immersive Universe of Vivaldi, through the Four Seasons» offers a unique interactive experience that combines classical music with visual and sensory elements. Viewers will be transported into Vivaldi’s world and his compositions, experiencing the beauty and magic of the seasons through the eyes and ears of the composer. They can actively participate in the work, interacting with the environment and elements as they please. Discovering the games and challenges offered throughout the experience. This virtual reality project promises to be an exciting fusion of art and technology that will leave a lasting impression on music and visual narrative enthusiasts. Additionally, thanks to its educational and social component, by combining spaces with music, it aims to convey a subtle message of emotional balance and the need to value and respectfully care for the environment over the years.

This is just the first step towards a magical and unpredictable world, where our commitment to the environment, equality, respect for the values of democratic society, and the natural evolution towards a sustainable and better society will set the course for our next steps. Hand in hand with the most innovative and environmentally friendly technology.

«Vivaldi 3.0 has been funded by the Ministry of Culture and the NextGeneration EU Funds, within the Recovery, Transformation, and Resilience Plan.»

Carlos J. Ochoa Fernández ©