Carlos J. Ochoa “un guiño a la Educación”

“Apostando fuertemente por un nuevo modelo educativo, ilusionante, empático, inclusivo, democrático y sostenible

Presidente VR/AR Madrid Chapter, Co_Chair del Comité de Educación y miembro fundador de Immersive Learning Association, ICICLE X-Reality for Learning and Performance Augmentation SIG. También es fundador y CEO de ONE Digital Consulting, así como autor del Libro Blanco “Best Practices of VR in Education”.

Entrevista realizada por Sonsoles Gallego para Miranos y Unete 2019

Ayer

Empezamos por su infancia, por conocer a ese niño que todos llevamos dentro.

¿Cómo fue su etapa de estudiante?

Recuerdo mi etapa de estudiante como una sucesión de historias emocionantes, irrepetibles y únicas. Años en los que descubres todo con emoción, ilusión y sorpresa. A pesar de ser tiempos difíciles, como fueron los años de la transición, también fueron una oportunidad única para descubrir el valor de las cosas, la necesidad permanente de aprender y establecer amistades con fuerte arraigo que siguen conmigo hasta el día de hoy.
¿Qué recuerdas de ella?

Tuve la inmensa suerte de comenzar el bachiller en el Instituto Ramiro de Maeztu, en la antigua residencia de estudiantes. Un espacio privilegiado, con profesores muy buenos y compañeros extraordinarios. Allí fueron mis comienzos obligados en el baloncesto “Estudiantes” y en la música (otra de mis grandes pasiones), el arte y el cine fórum…en fin. Allí se fue perfilando mi personalidad y algunas de mis aficiones. Tiempos de desarrollo personal, aficiones y bocatas de mejillones…en la Cantina. Y por cierto, íbamos al “insti” en tranvía, el 27, en donde nos colábamos todos los días…)
¿Algún profesor especial?

Bueno, me vienen varios a la memoria. En especial el Sr. Cebada, profesor de matemáticas (una persona entrañable y gran fan del Rock de los 70) y con el que entablé muy buena relación a lo largo de los años. La Sra. Burgos de geografía, historia y arte y que, por casualidades de la vida, coincidí en Siemens con su hijo como compañero de trabajo por varios años. De la Universidad guardo extraordinarios recuerdos de profesores y posteriormente compañeros y amigos. Algunos de aquellos me ayudaron a centrarme profesionalmente y encarar una nueva fase de mi vida con gran vocación disfrutando inmensamente. Recuerdo emocionadamente las clases de Astronomía y Geodesia, las de Fotogrametría y Teledetección, las observaciones a los astros desde la terraza del Instituto Geográfico Nacional… 

¿Cómo fueron sus inicios en la innovación, la realidad virtual y aumentada?

Mi primer gran reto fue en mis inicios profesionales en la Ingeniería, trabajando en Typsa y participando en los años 80 en proyectos de Cartografía Digital, con los primeros ordenadores de Floppy Disk, pantallas graficas Tektronics, los primeros ploters…etc. En Siemens estuve formándome en IT y Geosistemas de Información en Alemania, incorporando la simulación a los proyectos de Ingeniería Avanzada, en los años 90. Y posteriormente en Eptron comenzamos con proyectos de I&D en Realidad Virtual, desarrollo de los primeros navegadores virtuales educacionales y contenidos digitales para el Aula. Esta etapa la recuerdo como la época de Jurasic Park, y las estaciones de trabajo Silicon Graphics. Éramos realmente unos adelantados a nuestro tiempo, en los inicios del nuevo siglo. En 2015 comienzo este nuevo proyecto profesional y me incorporo a la Asociación de VR/AR y el Comité de Educación. A lo largo de estos últimos años, he estado participando en distintos proyectos nacionales e internacionales de VR/AR en la Educación, la Formación y la Ingeniería.

Hoy

Palabra que define su trabajo: Pasión por la innovación.

Proyectos actuales: 

Recientemente he sido seleccionado como experto internacional del iLRN State of XR and Immersive Learning 2019-20. El objetivo fundamental, es crear un Panel de expertos internacionales equilibrado entre líderes académicos y de opinión de la industria, visionarios e innovadores que representen la totalidad del aprendizaje de K-12, a través de la educación superior, el espacio laboral, la comunidad educativa y el aprendizaje permanente.

Así mismo, sigo empujando la iniciativa de “Schools of The Future” que contaré más detalladamente en el Congreso.

Mañana

Haz un guiño a la educación:

Apostando fuertemente por un nuevo modelo Educativo, “Ilusionante, Empático, Inclusivo, Democrático y Sostenible”, capaz de liderar la Transformación Digital, Innovando eficientemente y eliminando barreras de todo tipo.

Especial ponente en el II Congreso de Influencers Educativos

Breve resumen de su Ponencia en el II Congreso de Influencers Educativos:
“Espacios y Experiencias Inmersivas en Educación 4.0”. Las nuevas tecnologías son aplicadas cada día en la industria y nuevos modelos emergentes, que crean importantes oportunidades de empleo y posibilidades de desarrollo empresarial. De acuerdo con las proyecciones establecidas por la Comisión Europea recientemente, la demanda del mercado en especialistas calificados en tecnología de la información y las comunicaciones (TIC) no se cubrirán, ya que en 2020 habrá un déficit de alrededor de 500,000 profesionales de las TIC. Siendo los profesionales de realidad virtual y aumentada los que se encuentran entre aquellos más solicitados en el sector de las TIC.

Es en este contexto vamos a desarrollar un Taller sobre “Formación de Profesores” en las habilidades relevantes para la formación en el aula, la formación y capacitación para el empleo y el desarrollo del espíritu empresarial basado en estas tecnologías.

Entrevista realizada por Sonsoles Gallego.

Las Claves para implantar las Tecnologías Inmersivas en la Educación.

Education is a system; teaching is an action; learning is a process. Terry Heick

Regulación y ética para máquinas, un desafío para los humanos
Analizamos el paradigma tecnológico al que se enfrenta el ser humano desde el punto de vista de los profesionales.

Educar, Educar y Educar…

¿Cómo vamos a formar en realidad virtual? La clave está en “educar, educar y educar”. De esta premisa parte Carlos J. Ochoa Fernández , fundador y CEO de ONE Digital Consulting y Co-Chair VRARA Metaverse on Dec 17 Education Committee, quien visitó nuestro auditorio en una de las sesiones del XR Fest.

Educar de forma transversal en nuevas tecnologías y crear documentos dirigidos a los centros educativos que aporten valor y formen al profesorado, es una tarea ardua pero necesaria. El primer paso es analizar el perfil de los profesores. En ocasiones, –comenta Ochoa– “queremos formar a gente o profesionales que son reacios o que no tienen la formación adecuada para luego impartir a los alumnos”.

Desde su organización, proponen un escrito de buenas prácticas donde reflexionan sobre la ayuda que necesitan los colegios, los docentes y los decisores para comprender la tecnología y ver el sentido de su aplicación en los métodos de enseñanza.

Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina Sofía, coincide en que “el docente tiene que trabajar su metodología en términos de cómo integrar la tecnología puntualmente”, pero sostiene que parte de su programa debe seguir una línea tradicional.

Según Angeles Heras Caballero, secretaria de Estado de Universidades de Ciencia, Investigación, Desarrollo e Innovación, es necesario orientar a los alumnos de universidades y posgrados hacia un futuro tecnológico. En España, ya se ha puesto en marcha la construcción de un Comité Científico de Ética, pero es imprescindible que estas normas coexistan con el resto de los actores empresariales, asociaciones e incluso, con otros Estados.

Una sesión, presentada y dirigida por Elena González de la Fuente, responsable del Espacio Fundación Telefónica.

Y con la participación de Ian Forrester, responsable del departamento de I+D de la BBC, el R&D Future Experiences, Pedro Lozano Alcolea, fundador y COO de Imascono, Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina SofíaCarlos J. Ochoa Fernández, fundador y CEO de ONE Digital Consulting y presidente de la Asociación VRARA Madrid y co-presidente global del Comité de VR Education de VRARA Metaverse on Dec 17, y Gonzalo Ruipérez García, CTO en EstudioFuture.

XRFEST , Fundación Telefónica Junio 2019.

Reimagining Business Performance with Industry XTR

Industry XTR, are we facing the new paradigm?

Never give up on your dreams. John Ford

It is true that Covid has been a serious blow in the advance towards Industry 4.0 in those companies in transition. Being seriously affected the processes of digital transformation, production, logistics, dependence on raw materials, etc., increased by the lockdown of a large number of organizations. Accepting that 4 key pillars of Industry 4.0 are digitization processes, including standardization, development of new skills and workforce, disruptive innovation processes and investments, it is clear that COVID has paralyzed industrial activity worldwide. And we continue to suffer from its impact today …

After participating in the first face-to-face events and conferences during the last weeks, we meet again and discuss the «state of the art» of our companies, markets and new challenges that we will face in this new scenario.

And it is true, that even today, many are not able to assimilate, that nothing is going to be as before. Although the changes do not occur at the speed that some want us to see, it is true that many activation and acceleration mechanisms have already been put in place in some organizations. Strengthening them in leadership positions and others are being left behind, hopelessly.

If we analyze some of the pillars of Industry 4.0, it is in investments, standardization, skills development and disruptive innovation where the greatest imbalances have occurred. Clearly marking a before and after among some companies, which have been able to adapt to the new situation quickly and activate very solid innovation mechanisms. While others continue to try to compose themselves and return to a pre-pandemic scenario, as a valid point of reference.

Reimagining Business Performance with Industry XTR, are we facing the new paradigm?

Perhaps it is time to take a step further, seeking «exponential acceleration» and trying to find solutions to new problems that we would never have thought before would intercept our society in this way. So, continuing with the transition to Industry 4.0 again, today, no longer makes sense.

From my perspective, today, it is absolutely necessary to rethink the industry model, without trying to return to pre-pandemic scenarios, which would be a long delay and would take us back to 2019.

Rethinking Industry 4.0, facing a new Business Performance process, accelerating the digitization processes, through the integration of disruptive technologies, with the training of new skills, incorporating new forms of more efficient and remote collaborative work, developing assessment platforms, empowerment and loyalty of high-performance teams and decentralizing networks of supply and manufacturing in several poles and suppliers, seeking value in competition in efficiency and innovation, and not only in price, not so dependent on a single country.

Anticipate foreseeable future crisis situations, minimizing the risks and impacts of technological threats, lack of talent to lead change, cybersecurity and virtual transactions, new pandemics, energy crises, climate change, shortage of raw materials and logistics. Just to list a small series of them.

Those who have the new vision of Industry XTR, will be able to lead the transformation of society to a safer and more sustainable planet.

These are some reflections, while I have my cup of coffee and listening my jazz session. Today with Kenny Burrel, enjoy.

Thoughts and ideas are always welcome. Good afternoon and good luck from the RealVerse.

Carlos J. Ochoa Fernández ©

Education is Open 24/7/365

We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.

We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.

In these new times, we must remain calm and opt for consistent and sustainable solutions and proposals. Sometimes these changes are a band aid solution rather than a long-term fix global problem with short-term measures. There are no shortcuts, since from these unpredictable situations we must learn and take advantage of future scenarios of uncertainty.

Experience, knowledge and imagination must allow us to provide ecosystems of certainty and sustainability. And always in perfect harmony with all the components of the Educational Ecosystem.

During the last years, we have been involved in many «International Projects» regarding Immersive Technologies in Education. In Spain with different organizations and Teachers Associations Grupo MYU, in United Arab Emirates with the Ministry of Education, implementing #SmartEducationLabs in 6 public schools and with the European Union (Germany, Estonia, Lithuania and Spain) #Jobs4Tech program, designing and implementing curriculums and methodologies in VR/AR technologies to train the teachers from Vocational Centers and K12 all around Europe.

Recently, we were involved in Educators In VR global Summit in close cooperation with VR/AR Association Education Committee. Educators in VR made history a couple of weeks ago by holding the largest immersive virtual conference, the 2020 Educators in VR International Summit. It featured 170 speakers in over 150 events on 5 different virtual platforms over 6 days, and an estimated 6,000 people attended.

And last but not least, as Co-Chair of VRAR Association Education Committee and my company ONE Digital Consulting as sponsor of the Committee, we are working in close cooperation with all our members on: Best Practices, helping organizations to implement VR/AR at Schools and organizing «Virtual Meetings» every 2 weeks with the most relevant experts in VRAR in Education around the world.

This experience and global perspective give us the opportunity to offer to the education community our knowledge and contrasted experience to implement realistic and sustainable solutions right now.

For more info, you can contact direct to me: carlos.ochoa@onedigitalconsulting.

Have a nice day.

Carlos J. Ochoa Fernández ©

VR Day in Madrid 2019

Carlos J. Ochoa, Co_Chair VRARA Education Committee. Madrid 23.11.2019

This weekend the Madrid VRAR Association participated in the VRDayMadrid 2019, within the “Virtual Reality World Day” framework. An event organized by xRWorldMadrid, an independent VR/AR group, sponsored by Everys, GreySkull and butic The New School and supported by VR/AR Association, Samsung, Talent Garden and RealoVirtual.

As one of the world’s referenced VR/AR live events, the VRDay draws industry experts from many verticals and enthusiasts from companies and universities to explore the latest advancements, knowledge and prototypes in VR/AR technology. During the complete Saturday, more than 200 attendants, 20+ speakers, 10+ exhibitors, 5 thematic round tables, 2 workshops and 2 masterclasses and an amazing demo zone with more than 10 VRAR experiences and a live performance, 2019 was the biggest year yet (according the organization).

The VRARA was represented by the Chapter President and Co_Chair of Education, Carlos J. Ochoa and 4 of our most relevant Spanish members and executives from: Seabery, Virtualware, participating in the Industry panel, Visyon presenting the Masterclass ElCano360 and ONE digital consulting in the Education and Training panel.

We were invited to participate in the Roundtable of VR in Education, to talk about future scenarios of «Training of Educators of the Future». An excellent panel of experts with the participation of Chelu Martin from the IE Business School, Gonzalo Mariscal from XRLab of the European University, Carlos J. Ochoa of VR/AR Association and ONE Digital Consulting and the and moderated by Marco Antonio Fernández of Butic the New School .It was a very special opportunity to contrast the state of VR / AR in Education, from different points of view: University labs, teachers and industry. This allowed us contrasting realities materialized in ongoing projects, and new challenges that are drawn on a very attractive and exciting horizon.

We had the opportunity to present the Association Ecosystem and in particular, the activities of the Education Committee, the White Paper of VR in Education and the VR/AR in Education Survey.

I want to express my gratitude to the organization and their team, for the excellent work done hanging the «Sold Out» sign for several weeks before.

“Attending VRDayMadrid was a great opportunity to showcase the strength of the VR/AR ecosystem, and the incredible talent at work, case studies and projection from our members and share experiences and opportunities with other local companies and institutions.” Carlos J. Ochoa, President of the VRAR Association Madrid Chapter.

Media news: Real o Virtual

Carlos J. Ochoa Fernández ©

Empowering the teachers of today, for the citizens of the future

Carlos J. Ochoa, Co_Chair VRARA Education Committee. Piacenza (Italy) 24.09.2019

“The true sign of intelligence is not knowledge but imagination” A. Einstein

New technologies are an emerging industry creating employment opportunities and entrepreneurial possibilities. Virtual reality and augmented reality represent incredible areas of opportunity for future job skills. “VR” failed to live up to the wildest promises when the new VR systems launched in 2015. Nevertheless, the number of job postings for “VR and AR” have risen 93% since 2015, with 17% of that growth happening in the past year. 

According to projections set out by the European Commission, market demands for qualified information and communications technology (ICT) specialists will not be met, seeing a shortfall of up to 500,000 ICT professionals in 2020. Virtual and Augmented Reality solutions are amongst those with some of the highest market demand in the ICT sector by Marketwatch. The global market for augmented reality and virtual reality is estimated to reach USD 766 billion by 2025, registering a 73.7% CAGR during the forecast period of 2018 to 2025

New skills development for more complex jobs is a daily industry demand. Technicians and engineers need to be proficient and continue to change rapidly as tasks become more complex. They need to find the right information at the right moment. Technicians need fast access to all integrated data, to take fast, right and complex decisions.

Education is the driver to sustainability of our economy and functionality of humanity. Educating the individual is the country’s most valuable investment. It represents the foundation for progress and development. Every day we seek to learn new information and the way we take the lessons and apply to our everyday lives, is the core of how we explore we grow and we build futures for ourselves. 

If we wish to prepare a generation of citizens, entrepreneurs and leaders for the 21th. century who can face real-world problems, we must give them real-world problems to solve. Future jobs opportunities around VR/AR.

Through virtual and augmented realities, the technology allows the user to immerse themselves into a virtual experience or location and the immersive lesson is retained at a much quicker time frame with a more impactful lasting memory. VR & Learning, by the National Training Laboratory, advised retention rates for lecture style learning were at 5%, with reading rates at 10%. Meanwhile, the teaching method of VR scored a retention rate of 75%.

Understanding we are moving into a world with exponential growth, there is a necessary requirement to update our education system to support innovative technologies to understand how it will be applied to job creation and support digital support systems and processes.

The demand of the companies in the industry sector, with respect to their future workers, is that they have social skills and competencies such as leadership, motivation, perseverance, flexibility, communication, etc. Focusing on the development of skills and abilities aimed at a specific sector, in this case the Virtual Reality subsector ensures its better assimilation, greater effectiveness of training and a more complete response to what companies demand in profiles of these characteristics. For instance, in the Vocational Training includes subjects oriented to career guidance and orientation, but they lack a transversal skills development approach and these are not addressed directly in the itineraries.

The integration of transversal skills required for the sector, as well as technical competencies related to the latest trends, will comprehensively cover the labour market demands of new technologies and will ensure the best inclusion of VET students in the technological labour market of the future. The Future of Work by EAPN.EU.

It is time to take actions and introduce disruptive elements in our education system. Traditional methodologies and normalization already fail to provide rapid solution to the society needs. Velocity and acceleration are key factor for this unpredictable horizon, where education will play a key role for citizens of the future. Disruptive Innovation in Education?.

Humanity is at the beginning of a Fourth Industrial Revolution, which is building on both VR & AR applications and solutions. The changes to the way we teach, and the curriculum needed to support innovative time is required to support the graduating generations into a workforce rapidly changing and evolving using digital applications not yet taught in our schools’ systems. Day to day operations and day-to-day systems will be using VR and AR systems to be engaged in the operations.

VR & AR for Education is mandated for the following reasons:

  • To engage our current students and future generations in the Digital Age
  • To provide education of the tools, the technology, the applications of VR & AR to be used in future jobs
  • To provide best practices for the classrooms
  • To provide engagement tools for Students, Parents & resources for Teachers & Mentors
  • To be the leader and resource of VR & AR applications that relate to extending knowledge to support the application, build or creation of the technology to use in our everyday lives

At this moment, some relevant topics need to be include in the Disruptive School Environment and new teacher’s agenda for Schools of the Future:

  • Reimagining new Smart Spaces at schools
  • Classroom as a set of devices
  • 5 Senses learning a immersive learning technologies
  • Improve the hierarchy of needs in XR in Education
  • Convergence of technologies with and integrated vision
  • Soft skills integration with IT in the “Teachers Training Program”.
  • Collaboration Platforms. Virtual environments where the educational community can share best practices and experiences in a global and multicultural environment. Videos, presentations and forums integrate education materials from different sources in different formats.

It is in this context where Carlos J. Ochoa, Co_Chair of VR/AR Association Education Committee and Co-Founder of ICICLE ( X-Reality for Learning and Performance Augmentation, collaboration with Acer Education presented “Immersive Realities in Educational 4.0 Ecosystems” in the framework of Scuola e Virtuale in Piacenza.  Scuola e Virtuale, an international event along with Liceo Melchiorre Gioia, Impara Digitale, Indire and Microsoft, to spread awareness about immersive technologies in education, where more than 1000 professionals attendants ( teachers, students, managers and experts from different industries and sectors).

Carlos J. Ochoa Fernández ©

A New Vision for Immersive Realities Ecosystems

I am really happy to share with you our new vision of ONE Digital Consulting and our mission for the next amazing coming years. Please, feel free to share your thoughts with us, will be great to start great conversations with you.

You know what?, what is our value?…Years of experience, hundreds of projects and happy customers, and building great interpersonal relationships. We provide high value through our experience and knowledge in business development and digital transformation.

Never too old to rock and roll, but too young to die.

Keep in touch and stay connected!!!

ONE Digital Consulting is a global company with more than 25 years of experience in the “New Advanced Technologies” arena. We spent many years leading the development of the knowledge society, with the Best in Class services and solutions, covering the complete value chain of our customers.

ONE VR provide innovating cutting edge XR services and solutions for industry, energy, retail, tourism and smart hospitality, that lead to significant improvements in productivity, performance, collaboration, efficiency, and safety, minimizing the implementation and operation.

The future of Immersive Reality technologies is on the way and “We want to give our customers the power to experience anything, leveraging technology, technical expertise and best practices”.

Carlos J. Ochoa, founding member of ONE, have been working with Advanced Technologies since the mid-1990s working for Siemens, Sagentia and Altran. More than two decades of experience on digital world allows us to have an innovative vision to anticipate our customer’s needs. Our methodology covers the whole business process: from business consultancy to project management, integration, implementation, quality assurance and maintenance.

We grow every single day with our projects, customers and team building. With our vision in Immersive Experiences, we want to provide advanced solutions for smart citizens of the new century focus on 5 senses experiences: Smart Hospitality, Virtual Shopping, Tourism and Culture. Providing best value for money and best solutions for a sustainable planet.

Carlos J. Ochoa

Best Practices in VR in Education. Chapter ONE

Throughout this year, I had the opportunity to write the «White Paper» of «Best practices in VR Education» for the prestigious international VR/AR Association, in collaboration with some reference members of the Education Committee and sponsored by ONE Digital Consulting and Vuze Cameras.

Throughout this year, I had the opportunity to write the «White Paper» of «Best practices in VR Education» for the prestigious international VR/AR Association, in collaboration with some reference members of the Education Committee and sponsored by ONE Digital Consulting and Vuze Cameras.


A reference document that aims to be support for managers, teachers, students and professionals who in one way or another are within the educational ecosystem. Throughout several chapters I analyze the status and evolution of the implementation of IT in Education, current technological trends and the benefits of Virtual Reality in Education today.


This document is only a small part of the entire work, which took me more than two years of study, analysis and editing. So I am in the revision phase of a second edition, much more complete and detailed, where I enter much more in depth and detail in the chapters of creation of immersive content, ecosystems, project orientation, experiential developments, levels of sensory perception and immersion and VR/AR ecosystems adapted to the different levels of education, as well as implementation methodologies and use cases.


This new version will be published throughout the month of June / July and will be presented exclusively at the Míranos y Únete in Madrid, where hundreds of teachers will take the opportunity to evaluate and participate in different live workshops.


Meanwhile, you can download the previous version in this link.


https://www.thevrara.com/blog2/2018/11/27/the-vrar-association-publishes-best-practices-for-vr-amp-ar-in-education


Any questions to this respect, I am at your disposal at carlos.ochoa@onedigitalconsulting.eu.


Good day and good luck.


Carlos J. Ochoa Fernandez (c)

Future Jobs Opportunities around VR/AR

Versatilist with Carlos Ochoa Fernandez Podcast.

New technologies are an emerging industry creating employment opportunities and entrepreneurial possibilities. Virtual reality and augmented reality represent incredible areas of opportunity. VR failed to live up to the wildest promises when the new VR systems launched in 2015. But the number of job postings for VR and AR have risen 93% since 2015, with 17% of that growth happening in the past year.

According to projections set out by the European Commission, market demands for qualified information and communications technology (ICT) specialists will not be met, seeing a shortfall of up to 500,000 ICT professionals in 2020. Virtual and Augmented Reality solutions are amongst those with some of the highest market demand in the ICT sector.

Education is the driver to sustainability of our economy and functionality of humanity. Every day we seek to learn new information and and the way we take the lessons and apply to our every day lives, is the core of how we explore we grow and we build futures for ourselves.

Through virtual and augmented realities, the technology allows the user to immerse themselves into a virtual experience or location and the immersive lesson is retained at a much quicker time frame with a more impactful lasting memory. VR & Learning, by the National Training Laboratory, advised retention rates for lecture style learning were at 5%, with reading rates at 10%. Meanwhile, the teaching method of VR scored a retention rate of 75%.

Understanding we are moving into a world with exponential growth, there is a necessary requirement to update our education system to support innovative technologies to understand how it will be applied to job creation and support digital support systems and processes.



It is in this context where Patrick O’Shea and myself, both from ILRN (Immersive Learning Research Network) and ICICLE ( X-Reality for Learning and Performance Augmentation, IEEE IC Industry Consortium on Learning Engineering) talk about Immersive Education around Cup of Coffee.

Thanks Patrick, for this amazing conversation.

Join the podcast here

Carlos J. Ochoa Fernádez ©

Impact and ROI of VR/AR in Training II

You asked the questions, and here are the answers.

Our Training Committee held a very successful webinar on “The Impact and ROI of VR/AR in Training” on 16th January 2019.

You can watch the Webinar recording here

You can also watch the solution demos here

It proved a popular event, with over 300 people registering to watch four enlightening presentations on very different Virtual Reality and Augmented Reality training applications. During the lively question-and-answer session it became clear that the number of great questions was larger than the time available to answer them all! This post allows the presenters to respond the questions that couldn’t be answered during the webinar.

Presenter 1 : David Trainor, Sentireal

Presentation Theme

David presented the “AppUccino” software, which delivers AR experiences for special-needs trainees to learn how to be a barista and work successfully in a commercial coffee shop. AppUccino directs trainees through the process of making americano, espresso, latte and cappuccino drinks. It generates AR overlays on the physical coffee-making equipment, including the industrial coffee machine itself, the separate coffee bean grinder and the separate water heater. A short video of part of the AppUccino AR experience can be seen here. Trainee performance measurements are taken as they prepare the drink using AppUccino and these measurements are uploaded to a cloud application, which analyzes them and presents training progress information to authorized training managers. An initial pilot with AppUccino indicated that trainees retained twice the amount of information and developed their skills 50% faster using AppUccino.

Webinar Questions for David Trainor

You said it took ~9 months of definition and dev, how many people were working on your team in which roles in order to accomplish this?

We used one media/content creator and one software developer. The work was carried out over the course of 9 months, but neither the content creation nor the software development role was full-time.

How were the analyses done? Observation? Performance against criteria on task?

The analyses were done based on (i) time taken for the trainee to perform certain tasks (ii) measurements of how accurately the trainee performed certain tasks and (iii) estimates of where the trainee’s attention and focus was at specific points in the procedure.

How many users has Appuccino had? What has been the impact? In how many months after development did you achieve that impact?

We’ve just completed an initial evaluation/pilot involving 15-20 trainees within a coffee shop managed by a partner training organization. At some point in February 2019 we intend to expand this to all barista trainees within that training organization.

How long did it take to create AR content for training?

The 3D models for the AR overlays were completed in approximately 1 week. The media is actually quite simple. Strong, simple content proved to be the best way to present the required information to special needs trainees who are affected by autism, Downs Syndrome or general learning difficulties. However we needed to spend much more time – about 4 months – on the instructional design and the directions, animations and transitions within the AR scenarios.

How did you already go about gathering data on ROI prior to the development (and also launch) of the app?

The data was gathered from a pilot study at one location. This was after the app was developed but before it was publicly released.

Very exciting project! Curious why you selected that small, unique demographic to start? Unique requirements? Expect to scale up to other populations?

We picked barista training as it’s an area where there is expected to be a lack of qualified employees in the future. In the UK, where I’m from, it is estimated that there is a shortfall of 40000 trained baristas. We selected special-needs barista trainees because there is a high degree of underemployment in that group and if we can create a good intuitive solution for special-needs trainees then it should scale up well to other groups and other types of catering or hospitality training applications.

Are these analytics published somewhere?

Not yet – the small pilot study that we’ve carried out gave us some indications on the training improvements and return on investment from AppUccino but we’re starting a larger evaluation in February 2019, when more trainees start to use the app at our partner training organization. We plan to publish the detailed outputs from this larger study.

Presenter 2 : Jeff Meador, Portico

Presentation Theme

Jeff presented Portico’s Diversity and Inclusion VR Seminar, which provides learners the opportunity to practice and master their skills with inclusive language. This program was designed to complement traditional classroom learning by preparing learners with practical applications of the skills discussed during classroom sessions. With Portico’s software, learners speak directly to AI-powered digital avatars and engage in simulated conversations that put their skills to test. Learners also get real-time feedback on their performance through a virtual trainer, who uses AI to guide users towards better language choices.

Webinar Questions for Jeff Meador

How did you factor in orientation to the VR experience to overcome novelty or unfamiliarity with the technology to get straight to the experience?
We didn’t want to rely on the learner having any previous experience with VR. We give users time to look around and explore prior to beginning the scenario. This gives them a chance to understand the parameters and boundaries of the exercise. We also engage in some light chit-chat (“how’s the weather” sort of stuff) to let the learner know that they are expected to talk and that the AI is listening and will respond.

Do you need a quiet room?

A quiet room certainly helps. Current speech-to-text technology is very strong, but having a quiet place for the training is very helpful. It also helps the learner concentrate on the task at hand.

Is Portico looking at including body language (proximity to client gestures, etc.)?

Yes; we’ve done some preliminary work with this and have set some behaviors that change based on the learner’s position and/ or focal point during the training.

How is the real time interaction happening? is it a sort of multiplayer training and a mentor is interacting with you? or the AI is giving you feedback?

Everything within our scenarios is driven by AI, including the feedback. Our goal is to have these role playing experiences run without the need for actors or facilitators.

Presenter 3 : Marlo Brooke, AVATAR Partners

Marlo presented a Mixed Reality Training System for aircraft and aircraft subsystem maintenance. Primarily an Augmented Reality / Mixed Reality solution, this high-fidelity, industrial-grade maintenance training system scales from a tabletop model design, to a full-sized aircraft, allowing the maintainer to train on the job, hands free, at the point of need, without any jitter or drift. The system utilizes object tracking (as opposed to stickers or markers) to ensure highly accurate lock on target, even as the user moves around the aircraft. It also  integrates to any backend system to both retrieve and record/send information about the maintenance task. It supports collaborative tasks and remote assistance.

Webinar Questions for Marlo Brooke

How did you come up with your pricing for your offerings?

Pricing is based on the specific requirement of the customer. AVATAR Partners can develop the application in its entirety, and/or the customer can purchase SimplifyXR to build/extend all or some of the functionality. Furthermore, because we use open source products such as Unity, the customer does not need to purchase SimplifyXR to extend any AVATAR Partners built XR solutions.

Is SimplifyXR proprietary to you or is it 3rd party?

SimplifyXR is is developed by AVATAR Partners using open source development tools, and can integrate to any backend system through APIs. It is licensed and sold through AVATAR Partners and its certified resellers. SimplifyXR is not required to extend any AVATAR Partner XR applications.

Could you please clarify how 97% reduction was calculated? Does it mean that instead of 100 hours of training without glasses only 3 hours with glasses are required?

You are correct. The training task was calculated based on the current training method for that particular wire failure, which involved an experienced maintainer gathering information from 3 different source materials (ETM, Wire Illuminator, and 2D schematics) to trace and identify the wire failure. The current training method is documented as taking 4 hours on average. The AR training experience is 7 minutes in duration, which is a 97% reduction in time to train.

Marlo, you said you have offices around the country.  I didn’t hear if Portico has the same, but do either of your companies look to establish satellite offices in more remote locations? If so, what type of environments do you look for? Developed workforce, local colleges, etc?

AVATAR Partners has regional offices in Huntington Beach CA, Arlington (Crystal City) VA, Virginia Beach VA, and Patuxent River MD, with personnel working in 8 different states within the USA. AVATAR has teaming partners with offices in Atlanta GA, Orlando FL, San DIego CA, Dayton OH, and Fort Worth, TX. We are expanding based on a variety of factors including the locations of teaming partners, certified resellers, and universities both within the USA and Allied Nations.

Marlo, how did you measure those analytics?

The performance metrics were derived from test results by AVATAR Partners based on the comparison of the current methodology versus the use of XR. These tests included accuracy,  time to train, and time to complete the task. Cost savings were derived based on an assumed reduction of errors based on increased accuracy, and will vary depending on the application and cost of parts. We also discussed other studies such as the Boeing/Iowa State Study on wing assembly (Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2014).

I’m not familiar with SimplifyXR — can you describe what that is and whether that is proprietary to AVATAR?

SimplifyXR is a software product developed by AVATAR Partners that allows non-programmers to develop their own Augmented Reality, Mixed Reality, and Virtual Reality experiences. It also speeds development time by tenfold by using a user-friendly interface. The product also evaluates the user’s desired XR application and notifies the user whether or not the application is well suited for XR, or if a different training media (e.g. video training) would be more effective. SimplifyXR is owned and licensed by AVATAR Partners, and is developed using open-source tools and industry standards, and also integrates to any backend system using APIs. The product is available directly through AVATAR Partners or certified resellers.

Was there a problem using AR on an object as large as an aircraft?

We overcame several challenges to make the solution commercially usable. Using the basic development tools and markers didn’t work – it caused significant drift, jitter and an inability to accurately track the object as the maintainer walked around the aircraft. AVATAR Partners was able to overcome all of these issues by developing algorithms to lock on target without any drift or jitter to the user. Our solution being hardware agnostic, we found the Microsoft Hololens and android tablet supported higher fidelity. Also, we used Mantis Vision 3D scanners to scan the aircraft, gaining an accurate 3D model so that we could use object tracking (instead of markers). This along with our programming algorithms provides the maintainer with absolute precision as they walk around the aircraft, regardless of the unit’s size (from 1:6 the model size, to full aircraft).

Presenter 4 : Carlos Ochoa, ONE digital consulting

Presentation Theme

Carlos presented XR platform for immersive training, operation and maintenance of industry plant services, eolic farms, which includes advanced reality technologies in 3d interactive environments (extended reality, 360º video and digital data integration), methodologies in a modular architecture (on/off line). Innvestion deploy an intelligent XR ecosystem with the specialized know-how to turn unstructured data into value-adding information, for specific subject when providing services such as preventive maintenance, security management or operational management. Simulation-based training, prefaced with traditional training methods on process fundamentals, is the most efficient and fastest way to train new employees and prepare them for their daily work providing huge added value and benefits.

ONE digital consulting has been working for more than 20 years in the eLearning and Training arena, and with our selected partners network in Europe, Saudi, India, Africa and Latam.

Webinar Questions for Carlos Ochoa

What hardware configurations are everyone on the panel currently using for their XR applications?

For a full INNVESTION experience, the user only needs a mobile device and VR glasses that fit the device. The training centre will need an internet connection to download different modules.

INNVESTION can be used in a single “low cost” VR environment based on Samsung Gear Mobile VR, through the most advanced VR Oculus Rift, HTC Vive configuration. The key issue of INNVESTION is data integration in one device. From reality to virtual reality or vice versa.

INNVESTION can be used in a multi window spheric environment, for multiuser training environments.

What are KPI’s?

The acronym KPI sounds for Key Performance Indicator. This is a general business term referring to any metric used in understanding how an organization is doing. While the term can be tossed around the business world ostentatiously or irrelevantly, the fundamental rationale derives from the simple concept that if you don’t know how you did in the past, you don’t know if you have improved in the future. Because every business has its own economic niche, customer acquisition models, geographic localities, production methods, etc., each business must define for themselves what makes them successful. Therefore, the “key” in KPI, should be a metric key to your enterprise. These indicators are as varied as your imagination, but a number of familiar indicators include monthly recurring revenue (MRR), cost to acquire a customer (CAC) and the term used in this webinar’s title, Return on Investment (ROI).

When you are looking to improve your ROI in your training strategy, you need to understand clearly the training savings metrics, saved commute hours, lifelong expense of your LMS solution, overall productivity and revenue increase, other factors specific to your business and training model.

In conclusion, we can see selected companies  transforming their business opportunities for the XR technology and adopt it regardless of cost and ‘clunkiness.’ Today we see leader enterprises utilizing XR for training, maintenance, engineering, and marketing purposes. These companies eventually pull everyone else in their direction as the industry caters to their operational needs and chases enterprise benefits.