In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.
Today I want to invite you on a journey from the origins of interactive graphics systems to the world of the metaverse with my friend Marlon Molina.
I want to share with all of you the recent interview that the prestigious Computerworld University conducted with me through an old fellow traveler from the early days of Geographic Information Systems, Marlon Molina.
This a unique and passionate opportunity, in which we remember our steps and experiences in the graphic industry, for more than 30 years, Marlon at Intergraph and I at Siemens.
A time in which we feel like authentic active pioneers, and with the luck of being able to share these experiences with the new generations of enthusiasts of the interactive graphic world.
After a brief and charming conversation about the origins of digital image processing, the leadership of Silicon Graphics workstations (all major film productions used this technology, animation and simulation studios, etc…) and its disappearance by complete at present. Coming to the conclusion that the evolution of technology in recent years, leaves us with lights and shadows uncovered, which are repeated today and against which we must remain on guard.
In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.
After this brief review of the history of the interactive graphic world, we take a tour of the current state of immersive technologies, #virtual reality, #augmented reality, #Immersive experiences, the #Metaverse, and the new Vision from ONE Digital Consulting.
And one of the first reflections that come to mind is the insistence of the big manufacturers in selling us a wonderful, virtual and better world, without asking me if I am interested, if I like it, or if I simply prefer to solve the problems of this world. from my freedom, intelligence, and personal decision.
Join me in this conversation, only for fans of advanced technologies and their application to real industry. I hope you enjoy it as much as we did during the interview. I am looking forward to hearing your comments.
“Apostando fuertemente por un nuevo modelo educativo, ilusionante, empático, inclusivo, democrático y sostenible“
Presidente VR/AR Madrid Chapter, Co_Chair del Comité de Educación y miembro fundador de Immersive Learning Association, ICICLE X-Reality for Learning and Performance Augmentation SIG. También es fundador y CEO de ONE Digital Consulting, así como autor del Libro Blanco “Best Practices of VR in Education”.
Entrevista realizada por Sonsoles Gallego para Miranos y Unete 2019
Ayer
Empezamos por su infancia, por conocer a ese niño que todos llevamos dentro.
¿Cómo fue su etapa de estudiante?
Recuerdo mi etapa de estudiante como una sucesión de historias emocionantes, irrepetibles y únicas. Años en los que descubres todo con emoción, ilusión y sorpresa. A pesar de ser tiempos difíciles, como fueron los años de la transición, también fueron una oportunidad única para descubrir el valor de las cosas, la necesidad permanente de aprender y establecer amistades con fuerte arraigo que siguen conmigo hasta el día de hoy. ¿Qué recuerdas de ella?
Tuve la inmensa suerte de comenzar el bachiller en el Instituto Ramiro de Maeztu, en la antigua residencia de estudiantes. Un espacio privilegiado, con profesores muy buenos y compañeros extraordinarios. Allí fueron mis comienzos obligados en el baloncesto “Estudiantes” y en la música (otra de mis grandes pasiones), el arte y el cine fórum…en fin. Allí se fue perfilando mi personalidad y algunas de mis aficiones. Tiempos de desarrollo personal, aficiones y bocatas de mejillones…en la Cantina. Y por cierto, íbamos al “insti” en tranvía, el 27, en donde nos colábamos todos los días…) ¿Algún profesor especial?
Bueno, me vienen varios a la memoria. En especial el Sr. Cebada, profesor de matemáticas (una persona entrañable y gran fan del Rock de los 70) y con el que entablé muy buena relación a lo largo de los años. La Sra. Burgos de geografía, historia y arte y que, por casualidades de la vida, coincidí en Siemens con su hijo como compañero de trabajo por varios años. De la Universidad guardo extraordinarios recuerdos de profesores y posteriormente compañeros y amigos. Algunos de aquellos me ayudaron a centrarme profesionalmente y encarar una nueva fase de mi vida con gran vocación disfrutando inmensamente. Recuerdo emocionadamente las clases de Astronomía y Geodesia, las de Fotogrametría y Teledetección, las observaciones a los astros desde la terraza del Instituto Geográfico Nacional…
¿Cómo fueron sus inicios en la innovación, la realidad virtual y aumentada?
Mi primer gran reto fue en mis inicios profesionales en la Ingeniería, trabajando en Typsa y participando en los años 80 en proyectos de Cartografía Digital, con los primeros ordenadores de Floppy Disk, pantallas graficas Tektronics, los primeros ploters…etc. En Siemens estuve formándome en IT y Geosistemas de Información en Alemania, incorporando la simulación a los proyectos de Ingeniería Avanzada, en los años 90. Y posteriormente en Eptron comenzamos con proyectos de I&D en Realidad Virtual, desarrollo de los primeros navegadores virtuales educacionales y contenidos digitales para el Aula. Esta etapa la recuerdo como la época de Jurasic Park, y las estaciones de trabajo Silicon Graphics. Éramos realmente unos adelantados a nuestro tiempo, en los inicios del nuevo siglo. En 2015 comienzo este nuevo proyecto profesional y me incorporo a la Asociación de VR/AR y el Comité de Educación. A lo largo de estos últimos años, he estado participando en distintos proyectos nacionales e internacionales de VR/AR en la Educación, la Formación y la Ingeniería.
Hoy
Palabra que define su trabajo: Pasión por la innovación.
Proyectos actuales:
Recientemente he sido seleccionado como experto internacional del iLRN State of XR and Immersive Learning 2019-20. El objetivo fundamental, es crear un Panel de expertos internacionales equilibrado entre líderes académicos y de opinión de la industria, visionarios e innovadores que representen la totalidad del aprendizaje de K-12, a través de la educación superior, el espacio laboral, la comunidad educativa y el aprendizaje permanente.
Así mismo, sigo empujando la iniciativa de “Schools of The Future” que contaré más detalladamente en el Congreso.
Mañana
Haz un guiño a la educación:
Apostando fuertemente por un nuevo modelo Educativo, “Ilusionante, Empático, Inclusivo, Democrático y Sostenible”, capaz de liderar la Transformación Digital, Innovando eficientemente y eliminando barreras de todo tipo.
Especial ponente en el II Congreso de Influencers Educativos
Breve resumen de su Ponencia en el II Congreso de Influencers Educativos: “Espacios y Experiencias Inmersivas en Educación 4.0”. Las nuevas tecnologías son aplicadas cada día en la industria y nuevos modelos emergentes, que crean importantes oportunidades de empleo y posibilidades de desarrollo empresarial. De acuerdo con las proyecciones establecidas por la Comisión Europea recientemente, la demanda del mercado en especialistas calificados en tecnología de la información y las comunicaciones (TIC) no se cubrirán, ya que en 2020 habrá un déficit de alrededor de 500,000 profesionales de las TIC. Siendo los profesionales de realidad virtual y aumentada los que se encuentran entre aquellos más solicitados en el sector de las TIC.
Es en este contexto vamos a desarrollar un Taller sobre “Formación de Profesores” en las habilidades relevantes para la formación en el aula, la formación y capacitación para el empleo y el desarrollo del espíritu empresarial basado en estas tecnologías.
Regulación y ética para máquinas, un desafío para los humanos Analizamos el paradigma tecnológico al que se enfrenta el ser humano desde el punto de vista de los profesionales.
Educar, Educar y Educar…
¿Cómo vamos a formar en realidad virtual? La clave está en “educar, educar y educar”. De esta premisa parte Carlos J. Ochoa Fernández , fundador y CEO de ONE Digital Consulting y Co-Chair VRARA Metaverse on Dec 17 Education Committee, quien visitó nuestro auditorio en una de las sesiones del XR Fest.
Educar de forma transversal en nuevas tecnologías y crear documentos dirigidos a los centros educativos que aporten valor y formen al profesorado, es una tarea ardua pero necesaria. El primer paso es analizar el perfil de los profesores. En ocasiones, –comenta Ochoa– “queremos formar a gente o profesionales que son reacios o que no tienen la formación adecuada para luego impartir a los alumnos”.
Desde su organización, proponen un escrito de buenas prácticas donde reflexionan sobre la ayuda que necesitan los colegios, los docentes y los decisores para comprender la tecnología y ver el sentido de su aplicación en los métodos de enseñanza.
Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina Sofía, coincide en que “el docente tiene que trabajar su metodología en términos de cómo integrar la tecnología puntualmente”, pero sostiene que parte de su programa debe seguir una línea tradicional.
Según Angeles Heras Caballero, secretaria de Estado de Universidades de Ciencia, Investigación, Desarrollo e Innovación, es necesario orientar a los alumnos de universidades y posgrados hacia un futuro tecnológico. En España, ya se ha puesto en marcha la construcción de un Comité Científico de Ética, pero es imprescindible que estas normas coexistan con el resto de los actores empresariales, asociaciones e incluso, con otros Estados.
It is true that Covid has been a serious blow in the advance towards Industry 4.0 in those companies in transition. Being seriously affected the processes of digital transformation, production, logistics, dependence on raw materials, etc., increased by the lockdown of a large number of organizations. Accepting that 4 key pillars of Industry 4.0 are digitization processes, including standardization, development of new skills and workforce, disruptive innovation processes and investments, it is clear that COVID has paralyzed industrial activity worldwide. And we continue to suffer from its impact today …
After participating in the first face-to-face events and conferences during the last weeks, we meet again and discuss the «state of the art» of our companies, markets and new challenges that we will face in this new scenario.
And it is true, that even today, many are not able to assimilate, that nothing is going to be as before. Although the changes do not occur at the speed that some want us to see, it is true that many activation and acceleration mechanisms have already been put in place in some organizations. Strengthening them in leadership positions and others are being left behind, hopelessly.
If we analyze some of the pillars of Industry 4.0, it is in investments, standardization, skills development and disruptive innovation where the greatest imbalances have occurred. Clearly marking a before and after among some companies, which have been able to adapt to the new situation quickly and activate very solid innovation mechanisms. While others continue to try to compose themselves and return to a pre-pandemic scenario, as a valid point of reference.
Reimagining Business Performance with Industry XTR, are we facing the new paradigm?
Perhaps it is time to take a step further, seeking «exponential acceleration» and trying to find solutions to new problems that we would never have thought before would intercept our society in this way. So, continuing with the transition to Industry 4.0 again, today, no longer makes sense.
From my perspective, today, it is absolutely necessary to rethink the industry model, without trying to return to pre-pandemic scenarios, which would be a long delay and would take us back to 2019.
Rethinking Industry 4.0, facing a new Business Performance process, accelerating the digitization processes, through the integration of disruptive technologies, with the training of new skills, incorporating new forms of more efficient and remote collaborative work, developing assessment platforms, empowerment and loyalty of high-performance teams and decentralizing networks of supply and manufacturing in several poles and suppliers, seeking value in competition in efficiency and innovation, and not only in price, not so dependent on a single country.
Anticipate foreseeable future crisis situations, minimizing the risks and impacts of technological threats, lack of talent to lead change, cybersecurity and virtual transactions, new pandemics, energy crises, climate change, shortage of raw materials and logistics. Just to list a small series of them.
Those who have the new vision of Industry XTR, will be able to lead the transformation of society to a safer and more sustainable planet.
These are some reflections, while I have my cup of coffee and listening my jazz session. Today with Kenny Burrel, enjoy.
Thoughts and ideas are always welcome. Good afternoon and good luck from the RealVerse.
We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.
We are living under complex scenarios of uncertainty. The world faces so many #health & #environmental challenges, and #Immersive Technologies can be part of the solution.
In these new times, we must remain calm and opt for consistent and sustainable solutions and proposals. Sometimes these changes are a band aid solution rather than a long-term fix global problem with short-term measures. There are no shortcuts, since from these unpredictable situations we must learn and take advantage of future scenarios of uncertainty.
Experience, knowledge and imagination must allow us to provide ecosystems of certainty and sustainability. And always in perfect harmony with all the components of the Educational Ecosystem.
During the last years, we have been involved in many «International Projects» regarding Immersive Technologies in Education. In Spain with different organizations and Teachers Associations Grupo MYU, in United Arab Emirates with the Ministry of Education, implementing #SmartEducationLabs in 6 public schools and with the European Union (Germany, Estonia, Lithuania and Spain) #Jobs4Tech program, designing and implementing curriculums and methodologies in VR/AR technologies to train the teachers from Vocational Centers and K12 all around Europe.
Recently, we were involved in Educators In VR global Summit in close cooperation with VR/AR Association Education Committee. Educators in VR made history a couple of weeks ago by holding the largest immersive virtual conference, the 2020 Educators in VR International Summit. It featured 170 speakers in over 150 events on 5 different virtual platforms over 6 days, and an estimated 6,000 people attended.
And last but not least, as Co-Chair of VRAR Association Education Committee and my company ONE Digital Consulting as sponsor of the Committee, we are working in close cooperation with all our members on: Best Practices, helping organizations to implement VR/AR at Schools and organizing «Virtual Meetings» every 2 weeks with the most relevant experts in VRAR in Education around the world.
This experience and global perspective give us the opportunity to offer to the education community our knowledge and contrasted experience to implement realistic and sustainable solutions right now.
For more info, you can contact direct to me: carlos.ochoa@onedigitalconsulting.
As one of the world’s referenced VR/AR live events, the VRDay draws industry experts from many verticals and enthusiasts from companies and universities to explore the latest advancements, knowledge and prototypes in VR/AR technology. During the complete Saturday, more than 200 attendants, 20+ speakers, 10+ exhibitors, 5 thematic round tables, 2 workshops and 2 masterclasses and an amazing demo zone with more than 10 VRAR experiences and a live performance, 2019 was the biggest year yet (according the organization).
The VRARA was represented by the Chapter President and Co_Chair of Education, Carlos J. Ochoa and 4 of our most relevant Spanish members and executives from: Seabery, Virtualware, participating in the Industry panel, Visyon presenting the Masterclass ElCano360 and ONE digital consulting in the Education and Training panel.
We had the opportunity to present the Association Ecosystem and in particular, the activities of the Education Committee, the White Paper of VR in Education and the VR/AR in Education Survey.
I want to express my gratitude to the organization and their team, for the excellent work done hanging the «Sold Out» sign for several weeks before.
“Attending VRDayMadrid was a great opportunity to showcase the strength of the VR/AR ecosystem, and the incredible talent at work, case studies and projection from our members and share experiences and opportunities with other local companies and institutions.” Carlos J. Ochoa, President of the VRAR Association Madrid Chapter.
“The true sign of intelligence
is not knowledge but imagination” A. Einstein
New technologies are an emerging industry
creating employment opportunities and entrepreneurial possibilities. Virtual
reality and augmented reality represent incredible areas of opportunity
for future job skills. “VR” failed to live up to the wildest promises when the
new VR systems launched in 2015. Nevertheless, the number of job postings for “VR and AR” have risen 93% since 2015,
with 17% of that growth happening in the past year.
According to projections set out by the European
Commission, market demands for qualified information and communications
technology (ICT) specialists will not be met, seeing a shortfall of up to 500,000
ICT professionals in 2020. Virtual and Augmented Reality solutions are
amongst those with some of the highest market demand in the ICT sector by Marketwatch. The
global market for augmented reality and virtual reality is estimated to reach
USD 766 billion by 2025, registering a 73.7% CAGR during the forecast period of
2018 to 2025
New skills development for more complex jobs is
a daily industry demand. Technicians and engineers need to be proficient and
continue to change rapidly as tasks become more complex. They need to find the
right information at the right moment. Technicians need fast access to all
integrated data, to take fast, right and complex decisions.
Education is the driver to sustainability of our economy
and functionality of humanity. Educating the individual is
the country’s most valuable investment. It represents the foundation for
progress and development. Every day we seek to learn new information and the
way we take the lessons and apply to our everyday lives, is the core of how we
explore we grow and we build futures for ourselves.
If we wish to prepare a generation of citizens,
entrepreneurs and leaders for the 21th. century who can face real-world
problems, we must give them real-world problems to solve. Future
jobs opportunities around VR/AR.
Through virtual and augmented
realities,
the technology allows the user to immerse themselves into a virtual experience
or location and the immersive lesson is retained at a much quicker time frame
with a more impactful lasting memory. VR & Learning, by the National Training Laboratory, advised
retention rates for lecture style learning were at 5%, with reading rates at
10%. Meanwhile, the teaching method of VR scored a retention rate of 75%.
Understanding we are moving into a world with
exponential growth, there is a necessary requirement to update our education
system to support innovative technologies to understand how it will be applied
to job creation and support digital support systems and processes.
The demand of the companies in the industry sector, with respect to their
future workers, is that they have social skills and competencies such as
leadership, motivation, perseverance, flexibility, communication, etc. Focusing
on the development of skills and abilities aimed at a specific sector, in this
case the Virtual Reality subsector
ensures its better assimilation, greater effectiveness of training and a more
complete response to what companies demand in profiles of these
characteristics. For instance, in the Vocational
Training includes subjects oriented to career guidance and orientation, but
they lack a transversal skills development approach and these are not addressed
directly in the itineraries.
The integration of transversal skills required
for the sector, as well as technical competencies related to the latest trends,
will comprehensively cover the labour market demands of new technologies and
will ensure the best inclusion of VET
students in the technological labour market of the future. The
Future of Work by EAPN.EU.
It is time to take actions and introduce
disruptive elements in our education system. Traditional methodologies and
normalization already fail to provide rapid solution to the society needs.
Velocity and acceleration are key factor for this unpredictable horizon, where
education will play a key role for citizens of the future. Disruptive
Innovation in Education?.
Humanity is at the beginning of a Fourth Industrial Revolution, which is
building on both VR & AR applications and solutions. The changes to the way
we teach, and the curriculum needed to support innovative time is required to
support the graduating generations into a workforce rapidly changing and
evolving using digital applications not yet taught in our schools’ systems. Day
to day operations and day-to-day systems will be using VR and AR systems to be
engaged in the operations.
VR & AR for Education is mandated for the
following reasons:
To engage our current students and future generations in the Digital
Age
To provide education of the tools, the technology, the applications of
VR & AR to be used in future jobs
To provide engagement tools for Students, Parents & resources for
Teachers & Mentors
To be the leader and resource of VR & AR applications that relate
to extending knowledge to support the application, build or creation of
the technology to use in our everyday lives
Collaboration Platforms. Virtual environments where the educational
community can share best practices and experiences in a global and
multicultural environment. Videos, presentations and forums
integrate education materials from different sources in
different formats.
I am really happy to share with you our new vision of ONE Digital Consulting and our mission for the next amazing coming years. Please, feel free to share your thoughts with us, will be great to start great conversations with you.
You know what?, what is our value?…Years of experience, hundreds of projects and happy customers, and building great interpersonal relationships. We provide high value through our experience and knowledge in business development and digital transformation.
Never too old to rock and roll, but too young to die.
Keep in touch and stay connected!!!
ONE Digital Consulting is a global company with more than 25 years of experience in the “New Advanced Technologies” arena. We spent many years leading the development of the knowledge society, with the Best in Class services and solutions, covering the complete value chain of our customers.
ONE VR provide innovating cutting edge XR services and solutions for industry, energy, retail, tourism and smart hospitality, that lead to significant improvements in productivity, performance, collaboration, efficiency, and safety, minimizing the implementation and operation.
The future of Immersive Reality technologies is on the way and “We want to give our customers the power to experience anything, leveraging technology, technical expertise and best practices”.
Carlos J. Ochoa, founding member of ONE, have been working with Advanced Technologies since the mid-1990s working for Siemens, Sagentia and Altran. More than two decades of experience on digital world allows us to have an innovative vision to anticipate our customer’s needs. Our methodology covers the whole business process: from business consultancy to project management, integration, implementation, quality assurance and maintenance.
We grow every single day with our projects, customers and team building. With our vision in Immersive Experiences, we want to provide advanced solutions for smart citizens of the new century focus on 5 senses experiences: Smart Hospitality, Virtual Shopping, Tourism and Culture. Providing best value for money and best solutions for a sustainable planet.
Throughout this year, I had the opportunity to write the «White Paper» of «Best practices in VR Education» for the prestigious international VR/AR Association, in collaboration with some reference members of the Education Committee and sponsored by ONE Digital Consulting and Vuze Cameras.
Throughout this year, I had the opportunity to write the «White Paper» of «Best practices in VR Education» for the prestigious international VR/AR Association, in collaboration with some reference members of the Education Committee and sponsored by ONE Digital Consulting and Vuze Cameras.
A reference document that aims to be support for managers, teachers, students and professionals who in one way or another are within the educational ecosystem. Throughout several chapters I analyze the status and evolution of the implementation of IT in Education, current technological trends and the benefits of Virtual Reality in Education today.
This document is only a small part of the entire work, which took me more than two years of study, analysis and editing. So I am in the revision phase of a second edition, much more complete and detailed, where I enter much more in depth and detail in the chapters of creation of immersive content, ecosystems, project orientation, experiential developments, levels of sensory perception and immersion and VR/AR ecosystems adapted to the different levels of education, as well as implementation methodologies and use cases.
This new version will be published throughout the month of June / July and will be presented exclusively at the Míranos y Únete in Madrid, where hundreds of teachers will take the opportunity to evaluate and participate in different live workshops.
Meanwhile, you can download the previous version in this link.
New technologies are an emerging industry creating employment opportunities and entrepreneurial possibilities. Virtual reality and augmented reality represent incredible areas of opportunity. VR failed to live up to the wildest promises when the new VR systems launched in 2015. But the number of job postings for VR and AR have risen 93% since 2015, with 17% of that growth happening in the past year.
According to projections set out by the European Commission, market demands for qualified information and communications technology (ICT) specialists will not be met, seeing a shortfall of up to 500,000 ICT professionals in 2020. Virtual and Augmented Reality solutions are amongst those with some of the highest market demand in the ICT sector.
Through virtual and augmented realities, the technology allows the user to immerse themselves into a virtual experience or location and the immersive lesson is retained at a much quicker time frame with a more impactful lasting memory. VR & Learning, by the National Training Laboratory, advised retention rates for lecture style learning were at 5%, with reading rates at 10%. Meanwhile, the teaching method of VR scored a retention rate of 75%.
Understanding we are moving into a world with exponential growth, there is a necessary requirement to update our education system to support innovative technologies to understand how it will be applied to job creation and support digital support systems and processes.