The Healing Power of Harmony: Enhancing Elder Well-being Through Classical Music and Virtual Reality

This article explores the therapeutic intersection of classical music and immersive virtual reality (VR) experiences for the elderly. Drawing from ongoing research and implementation in projects such as Music 5 Senses, Vivaldi 3.0 and The Immersive Music Planet, we present an evidence-based framework on how multisensory, music-driven VR can enhance cognitive function, emotional resilience, physical well-being, and social connectivity among older adults. This proposal outlines both scientific foundations and real-world applications that position immersive music as a powerful non-pharmacological intervention in elder care.

Abstract

This article explores the therapeutic intersection of classical music and immersive virtual reality (VR) experiences for the elderly. Drawing from ongoing research and implementation in projects such as Music 5 Senses, Vivaldi 3.0 and The Immersive Music Planet, we present an evidence-based framework on how multisensory, music-driven VR can enhance cognitive function, emotional resilience, physical well-being, and social connectivity among older adults. This proposal outlines both scientific foundations and real-world applications that position immersive music as a powerful non-pharmacological intervention in elder care.

Background & Rationale

In recent years, the aging population has become a focal point for innovation in healthcare, cognitive rehabilitation, and social inclusion. With global populations over 65 projected to double by 2050, the need for scalable, engaging, and empathetic solutions has never been greater. At ONE Digital Consulting, we have collaborated with Reina Sofía High School of Music, senior centers, and educational institutions to develop immersive projects that use classical music and XR (Extended Reality) to address these needs. Our flagship initiatives—Music 5 Senses, Vivaldi 3.0 and The Immersive Music Planet—are pioneering the use of multisensory, narrative-driven VR environments for the elderly.

Research-Driven Benefits

🧠 Cognitive Health

😌 Emotional & Psychological Resilience

🧍‍♂️ Physical Engagement & Rehabilitation

🗣️ Social & Cultural Enrichment

  • Shared VR concerts and musical journeys promote connection and conversation, combating isolation.
  • Users engage in immersive cultural exploration, reigniting curiosity and shared identity.
  • Studies: Aging & Mental Health, Virtual Reality & Culture

🩺 Therapeutic and Personalized Care

  • Personalized VR sessions allow users to experience familiar places and music, triggering emotional recall in Alzheimer’s therapy.
  • These memory journeys can be tailored to each user’s personal history and preferences for maximum impact.

Studies: Frontiers in Psychology, Music Therapy Perspectives

Innovation & Contribution

Our work bridges the gap between technology, culture, and elder care, creating a new digital therapeutic model rooted in sensory storytelling. Unlike standard music therapy or virtual tourism, we integrate cognitive neuroscience, classical music theory, and immersive design principles into one accessible platform.

These immersive experiences not only improve individual well-being but also redefine how we deliver care, culture, and community to our aging populations.

Call to Action & Next Steps

We seek to:

  • Publish these findings to raise awareness in scientific, educational, and health-tech communities.
  • Attract collaborators in geriatrics, music therapy, and XR development.
  • Engage with partners interested in scaling or piloting immersive music environments in senior care institutions across Europe and globally.

We believe this work is of interest to communities focused on:

  • Health Tech Innovation
  • Neuroscience and Geriatric Psychology
  • XR and Arts in Health
  • Digital Culture & Education
  • Human-Centered Design for Aging Societies

About the Author

Carlos Ochoa is an XR strategist and cultural technologist specializing in immersive education, digital storytelling, and arts-driven innovation. He leads ONE Digital Consulting, an award-winning company named Most Innovative XR in Education Company in Europe and recognized for its pioneering work in immersive music, VR well-being, and intergenerational learning.

Reimagining Musical Experiences: The Story of Vivaldi 3.0 XR

Built on this foundation, “Vivaldi 3.0 VR” aims to offer a multisensory journey linking music with nature, sustainability, and the collaborative spirit of the next generation. Participants are invited not just to listen but to explore the profound relationship between “Vivaldi’s The Four Seasons” and the natural world, connecting music with emotion, storytelling, and an urgent call for environmental awareness.

The Story Behind the Seasons: Why Classical Music?

Built on this foundation, “Vivaldi 3.0 VR” aims to offer a multisensory journey linking music with nature, sustainability, and the collaborative spirit of the next generation. Participants are invited not just to listen but to explore the profound relationship between “Vivaldi’s The Four Seasons” and the natural world, connecting music with emotion, storytelling, and an urgent call for environmental awareness.

It may seem unusual to focus on classical music, yet through years of immersive experimentation, we’ve discovered that classical music epitomizes the very definition of universal sense. It transcends repetitive melodies and trivial lyrics, speaking directly to the soul as a universal language.

Classical music has the unique ability to inspire and transport us to spaces where nature, mind, and music coexist harmoniously—no prior knowledge of the composition or composer is required. It weaves stories rich in life, emotion, and feeling.

Did you know that Vivaldi’s The Four Seasons is one of the most listened-to pieces in the history of music worldwide?

With Vivaldi 3.0 VR, we took a leap into uncharted territory—reimagining the timeless beauty of Vivaldi’s music by merging it with cutting-edge virtual reality technology. This journey began four years ago during the pandemic, in collaboration with the Reina Sofia High School of Music. Together, we ventured into immersive storytelling, Music with Five Senses using the works of composers such as Tchaikovsky, Mozart, and Respighi as a foundation.

We produced 360º recordings of live performances featuring ambisonic sound and paired them with nature-inspired narratives. These 14 immersive 360º stories from “Music with five Senses, all tied together by the tale of a “luthier crafting a violin”—from forest wood to the workshop—have since been experienced by over 10,000 students across Spain and Latin America, achieving a satisfaction rate exceeding 90%. This overwhelming response highlighted the transformative impact of immersive musical experiences on education and emotional connection, inspiring us to continue exploring this innovative approach.

Our Vision

Built on this foundation, Vivaldi 3.0 VR aims to offer a multisensory journey linking music with nature, sustainability, and the collaborative spirit of the next generation. Participants are invited not just to listen but to explore the profound relationship between Vivaldi’s The Four Seasons” and the natural world, connecting music with emotion, storytelling, and an urgent call for environmental awareness.

Bringing the Project to Life

This project has been a collective journey, born of collaboration between musicians, XR developers, sound engineers, and designers. We conducted rehearsals and recordings with the orchestra, including live and closed-door sessions featuring “Ara Malikian, ensuring sound quality at the Sony Theater of the Reina Sofia School of Music was exceptional.

To bring this vision to life, we hosted two hybrid immersive concerts where virtual projections overlapped with live orchestral performances. Ara Malikian’s virtual presence added context and depth, introducing each piece. Feedback from school audiences in Madrid was extraordinary, reaffirming the potential of immersive music experiences.

With the launch of the “300th-anniversary program for Vivaldi” in January, we are poised to expand the reach of this project globally, fostering a sense of shared responsibility and deep appreciation for both art and the planet.

Reimagining Musical Experiences: Challenging Traditional Approaches

Breaking Traditions

Classical music often feels confined to concert halls and traditional formats. Vivaldi 3.0 VR shatters these barriers, placing participants at the heart of an interactive narrative. It transitions from passive observation to active discovery and interaction, connecting art with pressing global themes like sustainability and collaboration.

Impact on participants

Emotional Resonance: Visual narratives and immersive interaction create profound emotional connections.

Expanded Appreciation: Audiences, especially younger ones, develop a deeper understanding and love for classical music.

Nature Connection: Visualizing seasons and integrating natural elements inspires reflection on humanity’s relationship with the environment.

Collaboration and Community: Shared artistic experiences highlight the power of creativity to unite people.

Technology and Accessibility: Expanding Reach

Immersive technologies like virtual reality democratize access to classical music by removing barriers of location, cost, and traditional concert settings. Today, more than 10,000 students have already experienced this blend of art and technology, proving its potential to bridge gaps and inspire new audiences.

Engaging Younger Audiences

Dynamic Interaction: Gamified and exploratory VR elements make classical music engaging for tech-savvy youth.

Visual Narratives: Stunning visuals and interactive environments resonate deeply with digital natives.

Relevance to Global Themes: Sustainability and environmental consciousness make the experience meaningful to the next generation.

Global Impact: The upcoming 300th-anniversary program will further amplify the global influence of Vivaldi 3.0 VR, using technology to bridge art and sustainability while fostering collaboration for a brighter future.

Music and Immersion: Enriching the Metaverse

Cultural Diversity Through Music: Music serves as a universal language, and immersive experiences magnify its ability to bridge cultures. Within the metaverse, these experiences can showcase diverse musical traditions, fostering appreciation and understanding across global audiences.

Stories That Connect: Narrative is the key to making the metaverse culturally rich and engaging. Drawing inspiration from pioneers like Pink Floyd, Genesis, who combined sound and imagery to tell impactful stories, immersive music can leverage XR technology to create captivating narratives.

The Role of Technology: Immersive music experiences enable users to step into performances, not as spectators but as protagonists. Spatial sound, real-time collaboration, and AI-driven personalization make the metaverse a unique canvas for artists to connect with audiences in transformative ways.

The future is now—let imagination flourish, adorned with magic and poetry, to craft a new era of immersive storytelling.

Acknowledgments

I want to extend my heartfelt gratitude to everyone who made this project possible. A special thanks to Ara Malikian, an exceptional musician and an incredible person, to the musicians and technical team at the Reina Sofia School of Music, to the entire team at ONEXRStudio, and to our partners and collaborators: Andy Fidel, Cause + Christi, Encarna Mora, Pico, and HP.

Advanced XR Project Development: A Comprehensive Guide

In the digital age, high-quality content is essential for engaging and retaining audiences, as well as provide value and resolve problems to real life. It helps build trust, establish authority, and drive traffic. Compelling content can differentiate a brand, provide value to the audience, and foster community engagement.

In the digital age, high-quality content is essential for engaging and retaining audiences, as well as provide value and resolve problems to real life. It helps build trust, establish authority, and drive traffic. Compelling content can differentiate a brand, provide value to the audience, and foster community engagement.

Experience brings things to life, creating immersive and memorable moments that engage the senses and emotions. On the other hand, content touches the heart, the senses and the perception of being there, resonating on a deeper level by conveying stories, ideas, and emotions that connect with the audience. Together, they form a powerful combination: a rich experience that captivates and meaningful content that inspires.

In the development and implementation process of advanced “XR projects, I have had the opportunity to work with highly potential and excellent teams in design and development. However, there are still some barriers that make the design of the solution and the concept require a fundamental effort to have an initial global vision.

This vision should enable us to visualize what we are going to offer our target audience, what we intend for them to feel, do, play, get excited about, or even hate us forever. Playing with emotions is something magical that requires constant feedback and user testing. But if there’s something fundamental to capturing the sensations and emotions of the user, it is designing a captivating and immersive user journey. This is one of the key elements for success when tackling a complex immersive project.

Then, we have the earthlier, yet no less complex, problems: the technologies to apply, data and information formats, their integration, functionality, programming, and the means or devices where the experiences will be developed and enjoyed. These are just a few pieces of the puzzle that requires a very detailed and well-crafted workflow to achieve the objectives we set at the beginning.

One of the fundamental parts of the initial design is considering the types of content and context we will create and how we can reuse them in the future. Creating these assets, videos, animations, and volumetric captures is extremely costly, and their integration and reuse will allow us to ensure continuity for the project or its future developments. This is often forgotten. While it’s true that it’s not an easy task, if we approach it well, we will achieve significant savings and benefits in the future.

Creating the most innovative and advanced XR (Extended Reality) experiences requires pushing the boundaries of technology and creativity.

Let me share with you some insights an in-depth guide to achieving this:

a. Conceptualization and Planning.

   – Innovative Vision: Aim for a unique concept that leverages the latest XR trends and technologies. Consider incorporating AI, machine learning, and real-time data integration.

   – Comprehensive Objectives: Define sophisticated goals, such as hyper-realistic simulations, complex interactive storytelling, or groundbreaking educational tools.

   – Advanced Target Audience Analysis: Conduct deep research on your audience to understand their technological adeptness, preferences, and potential use cases.

b. Design phase.

   –  Advanced Storyboarding and Scripting: Use detailed storyboards with advanced techniques like branching narratives and non-linear storytelling. Ensure scripts accommodate complex interactions and AI-driven content.

   –  Cutting-edge UX/UI Design: Design intuitive and immersive interfaces with advanced interactions like eye-tracking and gesture controls. Utilize user experience testing tools like heatmaps and biometric feedback.

   – High-Fidelity Art and Asset Creation: Create hyper-realistic 3D models, textures, and animations using advanced tools like Substance Painter, ZBrush, and photogrammetry. Consider procedural content generation for dynamic environments.

c. Development phase.

   –  State-of-the-Art Platforms: Choose platforms that support the latest XR innovations. Unity and Unreal Engine are industry standards, with Unreal Engine being particularly powerful for photorealistic graphics.

   – Innovative Interaction Models: Implement advanced interaction models such as hand-tracking, eye-tracking, and haptic feedback using technologies like Leap Motion, Tobii Eye Tracking, and haptic devices.

   – Programming and Scripting: Develop complex behaviors and interactions using advanced scripting languages and frameworks. Unity uses C# while Unreal Engine uses C++ and Blueprints for visual scripting.

   – AI and Machine Learning Integration: Leverage AI for adaptive learning experiences, dynamic content generation, and personalized user interactions. TensorFlow and PyTorch can be integrated for machine learning capabilities.

d. Q&A, Testing and Iteration.

   – Comprehensive Testing: Conduct rigorous testing across various devices and environments. Use advanced debugging tools and performance profiling to ensure seamless experiences.

   –  Beta Testing with Advanced Analytics: Use beta testing phases with detailed analytics to gather data on user interactions, preferences, and technical performance.

   – Continuous Improvement: Implement feedback loops with real-time updates and continuous integration/continuous deployment (CI/CD) pipelines. Use, standard tools for collaboration and fast operation, Teams is a very powerful tool..

e. Delivery.

   – Optimized Packaging: Optimize the final build for performance across different platforms, including VR headsets, AR glasses, PC, tablets and mobile devices. Use asset streaming and level-of-detail (LOD) techniques for performance optimization.

   – Advanced Deployment: Utilize cloud-based distribution platforms for real-time updates and content delivery networks (CDNs) to ensure fast, global access.

   – Post-Launch Support: Provide ongoing support and updates. Implement advanced monitoring and analytics to track performance and user engagement.

Tools and Technologies

–  Development Engines: Unity, Unreal Engine

–  3D Modeling Software: Blender, Maya, 3ds Max, ZBrush

–  Texturing and Painting: Substance Painter, Quixel Mixer

–  AI and Machine Learning: TensorFlow, PyTorch

–  Performance Optimization: NVIDIA Nsight, Intel GPA

–  Collaboration Tools: Jira, Confluence, Slack, Teams

–  Testing Tools: Oculus Debug Tool, SteamVR Performance Test, Pico Deb

–  Video Production: Adobe Premier, Final Cut, DaVinci Resolve

–  Video 360º: Canon, Insta, Kandao

–  Ambisonic sound: Zoom, Sennheiser

Best Practices

–  Pushing Visual Fidelity: Utilize high-resolution textures, advanced lighting (like ray tracing), and realistic physics to create stunning visuals.

Innovative Interactions: Implement and experiment with the latest interaction methods, ensuring they add value and enhance immersion.

–  Scalability and Flexibility: Design your XR experiences to be scalable and adaptable to different platforms and future technologies.

–  User-Centered Design: Keep the user at the center of the design process, ensuring that advanced features enhance rather than complicate the user experience.

–  Ethical AI Use: Ensure that AI and machine learning applications respect user privacy and data security.

I do not intend to give a master class in XR content design and development with this, but rather a simple support guide, which we will develop in more depth based on years of industry experience.

By combining cutting-edge technology, innovative design, and rigorous development processes, you can create advanced and immersive XR experiences that stand out in the rapidly evolving XR landscape.

Carlos J. Ochoa Fernández ©

The Future of Immersive Technologies is to focus on the Value Chain

In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.

Today I want to invite you on a journey from the origins of interactive graphics systems to the world of the metaverse with my friend Marlon Molina.

I want to share with all of you the recent interview that the prestigious Computerworld University conducted with me through an old fellow traveler from the early days of Geographic Information Systems, Marlon Molina.

This a unique and passionate opportunity, in which we remember our steps and experiences in the graphic industry, for more than 30 years, Marlon at Intergraph and I at Siemens.

A time in which we feel like authentic active pioneers, and with the luck of being able to share these experiences with the new generations of enthusiasts of the interactive graphic world.

After a brief and charming conversation about the origins of digital image processing, the leadership of Silicon Graphics workstations (all major film productions used this technology, animation and simulation studios, etc…) and its disappearance by complete at present. Coming to the conclusion that the evolution of technology in recent years, leaves us with lights and shadows uncovered, which are repeated today and against which we must remain on guard.

In times of uncertainty, investments must be accompanied by calm reflection when selecting our travel partners and not just service or product providers.

After this brief review of the history of the interactive graphic world, we take a tour of the current state of immersive technologies, #virtual reality, #augmented reality, #Immersive experiences, the #Metaverse, and the new Vision from ONE Digital Consulting.

And one of the first reflections that come to mind is the insistence of the big manufacturers in selling us a wonderful, virtual and better world, without asking me if I am interested, if I like it, or if I simply prefer to solve the problems of this world. from my freedom, intelligence, and personal decision.

Join me in this conversation, only for fans of advanced technologies and their application to real industry. I hope you enjoy it as much as we did during the interview. I am looking forward to hearing your comments.

https://www.computerworlduniversity.es/tendencias/concentrarse-en-la-cadena-de-valor-es-la-clave-para-el-exito-de-la-realidad-virtual-y-aumentada

Have a great and wonderful day.

Carlos J. Ochoa Fernández ©

Building the Big Forest

I would love to share a very inspirational and personal conversation with Yoshi Garnica, from Impact Revolution.

Disreality is a fantasy journey into the human psyche that takes you on a ride through the twists and turns of that blurred line between what is real and what isn’t. Along the past recent years, let´s defined it as a hybrid experience, I have been walking around the universe of senses, emotions, arts, and social interaction in virtual worlds, as a real opportunity to build a free, democratic, and more sustainable world.

Nowadays, I am truly convinced that we need to act NOW. Tomorrow is too late.

All these reflections come to my mind during the several interviews, sessions, and talks with very good friends of the XR Community. I must say, thanks to all of you, for allowing me to walk along with you and learn together on these “long and winding road of immersive technologies”.

You can watch the complete interview here:

Key insights from the interview:

✳ He is living now in a privileged place: Guadarrama Natural Park – https://bit.ly/3dDukjB

✳ Happiest moment in Life: When he becomes a dad – holding his kids.

✳Last Impact Message to the world: “Build a big forest” – Metaphor to build a “big community” as a base for sustainability growth.

✳ The Education system is hard to Change.

✳Blade Runner 2049 (https://bit.ly/3A1Z5WQ is an example that VR did not change that much since 2017.

✳Experience with building Smart Education Labs with VR

✳Important to increase Accessibility of Technology to poorer countries – Reminded me to our last interview with Alfredo Serrano 🙏

✳Favorite professional project: “Music with 5 senses” – Virtual Concerts to CONNECT:

Arts 🔗 Creativity 🔗 Values 🔗 Nature🔗 Citizens

✳VR could help the Coaching Industry facilitate Engagement, Empathy, and Connection. Important the Environment, Story, and Technology used (for interaction). OpenBCI uses Neuroscience with VR.

✳Last Impactful message to Startups and Entrepreneurs ❤: Unique vision, Build Trust, Work a lot, Value Time, Strong Team, Good mentors, Create a Business Plan (importance of performing a Market Analysis, know your competitors!)

Was a great interview Carlos – Many thanks for sharing your valuable time with us. It’s much appreciated.

Best of luck in Revolutionizing the Education System!

All your thoughts and comments are very welcome.

Have a great time.

Carlos J. Ochoa Fernandez

Remembering my time as a student at Babson College.

One of my very best personal experiences throughout my long professional career was being a student in the International Entrepreneurship program at Babson College.

One of my very best personal experiences throughout my long professional career was being a student in the International Entrepreneurship program at Babson College.

In 1998, my past company Siemens decided to anticipate the competition, developing a joint program with Babson College to develop the Entrepreneurial spirit within the organization. Raising the talent of high potential and creating high-performance teams, capable of accelerating the transformation of a product company, into high-value-added services.

I was one of those selected for that program and thanks to that experience, allowed me to develop skills and abilities that helped me design and implement new global business areas at an international level, with a focus always on innovation.

A one-year international program, with professors from the most prestigious business schools, the participation of all managers of business centers and CEOs from different regions, in a spectacular and highly collaborative environment.

I seem to remember that this was one of the first international experiences of this type carried out by Babson College, between 1998 and 1999.

An unforgettable experience and I must thank Siemens and Babson College for that opportunity, whose principles continue to be a world reference today.

Carlos J. Ochoa ©

Carlos J. Ochoa “un guiño a la Educación”

“Apostando fuertemente por un nuevo modelo educativo, ilusionante, empático, inclusivo, democrático y sostenible

Presidente VR/AR Madrid Chapter, Co_Chair del Comité de Educación y miembro fundador de Immersive Learning Association, ICICLE X-Reality for Learning and Performance Augmentation SIG. También es fundador y CEO de ONE Digital Consulting, así como autor del Libro Blanco “Best Practices of VR in Education”.

Entrevista realizada por Sonsoles Gallego para Miranos y Unete 2019

Ayer

Empezamos por su infancia, por conocer a ese niño que todos llevamos dentro.

¿Cómo fue su etapa de estudiante?

Recuerdo mi etapa de estudiante como una sucesión de historias emocionantes, irrepetibles y únicas. Años en los que descubres todo con emoción, ilusión y sorpresa. A pesar de ser tiempos difíciles, como fueron los años de la transición, también fueron una oportunidad única para descubrir el valor de las cosas, la necesidad permanente de aprender y establecer amistades con fuerte arraigo que siguen conmigo hasta el día de hoy.
¿Qué recuerdas de ella?

Tuve la inmensa suerte de comenzar el bachiller en el Instituto Ramiro de Maeztu, en la antigua residencia de estudiantes. Un espacio privilegiado, con profesores muy buenos y compañeros extraordinarios. Allí fueron mis comienzos obligados en el baloncesto “Estudiantes” y en la música (otra de mis grandes pasiones), el arte y el cine fórum…en fin. Allí se fue perfilando mi personalidad y algunas de mis aficiones. Tiempos de desarrollo personal, aficiones y bocatas de mejillones…en la Cantina. Y por cierto, íbamos al “insti” en tranvía, el 27, en donde nos colábamos todos los días…)
¿Algún profesor especial?

Bueno, me vienen varios a la memoria. En especial el Sr. Cebada, profesor de matemáticas (una persona entrañable y gran fan del Rock de los 70) y con el que entablé muy buena relación a lo largo de los años. La Sra. Burgos de geografía, historia y arte y que, por casualidades de la vida, coincidí en Siemens con su hijo como compañero de trabajo por varios años. De la Universidad guardo extraordinarios recuerdos de profesores y posteriormente compañeros y amigos. Algunos de aquellos me ayudaron a centrarme profesionalmente y encarar una nueva fase de mi vida con gran vocación disfrutando inmensamente. Recuerdo emocionadamente las clases de Astronomía y Geodesia, las de Fotogrametría y Teledetección, las observaciones a los astros desde la terraza del Instituto Geográfico Nacional… 

¿Cómo fueron sus inicios en la innovación, la realidad virtual y aumentada?

Mi primer gran reto fue en mis inicios profesionales en la Ingeniería, trabajando en Typsa y participando en los años 80 en proyectos de Cartografía Digital, con los primeros ordenadores de Floppy Disk, pantallas graficas Tektronics, los primeros ploters…etc. En Siemens estuve formándome en IT y Geosistemas de Información en Alemania, incorporando la simulación a los proyectos de Ingeniería Avanzada, en los años 90. Y posteriormente en Eptron comenzamos con proyectos de I&D en Realidad Virtual, desarrollo de los primeros navegadores virtuales educacionales y contenidos digitales para el Aula. Esta etapa la recuerdo como la época de Jurasic Park, y las estaciones de trabajo Silicon Graphics. Éramos realmente unos adelantados a nuestro tiempo, en los inicios del nuevo siglo. En 2015 comienzo este nuevo proyecto profesional y me incorporo a la Asociación de VR/AR y el Comité de Educación. A lo largo de estos últimos años, he estado participando en distintos proyectos nacionales e internacionales de VR/AR en la Educación, la Formación y la Ingeniería.

Hoy

Palabra que define su trabajo: Pasión por la innovación.

Proyectos actuales: 

Recientemente he sido seleccionado como experto internacional del iLRN State of XR and Immersive Learning 2019-20. El objetivo fundamental, es crear un Panel de expertos internacionales equilibrado entre líderes académicos y de opinión de la industria, visionarios e innovadores que representen la totalidad del aprendizaje de K-12, a través de la educación superior, el espacio laboral, la comunidad educativa y el aprendizaje permanente.

Así mismo, sigo empujando la iniciativa de “Schools of The Future” que contaré más detalladamente en el Congreso.

Mañana

Haz un guiño a la educación:

Apostando fuertemente por un nuevo modelo Educativo, “Ilusionante, Empático, Inclusivo, Democrático y Sostenible”, capaz de liderar la Transformación Digital, Innovando eficientemente y eliminando barreras de todo tipo.

Especial ponente en el II Congreso de Influencers Educativos

Breve resumen de su Ponencia en el II Congreso de Influencers Educativos:
“Espacios y Experiencias Inmersivas en Educación 4.0”. Las nuevas tecnologías son aplicadas cada día en la industria y nuevos modelos emergentes, que crean importantes oportunidades de empleo y posibilidades de desarrollo empresarial. De acuerdo con las proyecciones establecidas por la Comisión Europea recientemente, la demanda del mercado en especialistas calificados en tecnología de la información y las comunicaciones (TIC) no se cubrirán, ya que en 2020 habrá un déficit de alrededor de 500,000 profesionales de las TIC. Siendo los profesionales de realidad virtual y aumentada los que se encuentran entre aquellos más solicitados en el sector de las TIC.

Es en este contexto vamos a desarrollar un Taller sobre “Formación de Profesores” en las habilidades relevantes para la formación en el aula, la formación y capacitación para el empleo y el desarrollo del espíritu empresarial basado en estas tecnologías.

Entrevista realizada por Sonsoles Gallego.

Las Claves para implantar las Tecnologías Inmersivas en la Educación.

Education is a system; teaching is an action; learning is a process. Terry Heick

Regulación y ética para máquinas, un desafío para los humanos
Analizamos el paradigma tecnológico al que se enfrenta el ser humano desde el punto de vista de los profesionales.

Educar, Educar y Educar…

¿Cómo vamos a formar en realidad virtual? La clave está en “educar, educar y educar”. De esta premisa parte Carlos J. Ochoa Fernández , fundador y CEO de ONE Digital Consulting y Co-Chair VRARA Metaverse on Dec 17 Education Committee, quien visitó nuestro auditorio en una de las sesiones del XR Fest.

Educar de forma transversal en nuevas tecnologías y crear documentos dirigidos a los centros educativos que aporten valor y formen al profesorado, es una tarea ardua pero necesaria. El primer paso es analizar el perfil de los profesores. En ocasiones, –comenta Ochoa– “queremos formar a gente o profesionales que son reacios o que no tienen la formación adecuada para luego impartir a los alumnos”.

Desde su organización, proponen un escrito de buenas prácticas donde reflexionan sobre la ayuda que necesitan los colegios, los docentes y los decisores para comprender la tecnología y ver el sentido de su aplicación en los métodos de enseñanza.

Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina Sofía, coincide en que “el docente tiene que trabajar su metodología en términos de cómo integrar la tecnología puntualmente”, pero sostiene que parte de su programa debe seguir una línea tradicional.

Según Angeles Heras Caballero, secretaria de Estado de Universidades de Ciencia, Investigación, Desarrollo e Innovación, es necesario orientar a los alumnos de universidades y posgrados hacia un futuro tecnológico. En España, ya se ha puesto en marcha la construcción de un Comité Científico de Ética, pero es imprescindible que estas normas coexistan con el resto de los actores empresariales, asociaciones e incluso, con otros Estados.

Una sesión, presentada y dirigida por Elena González de la Fuente, responsable del Espacio Fundación Telefónica.

Y con la participación de Ian Forrester, responsable del departamento de I+D de la BBC, el R&D Future Experiences, Pedro Lozano Alcolea, fundador y COO de Imascono, Marjorie NETANGE, directora de Desarrollo y Comunicación de la Escuela Superior de Música Reina SofíaCarlos J. Ochoa Fernández, fundador y CEO de ONE Digital Consulting y presidente de la Asociación VRARA Madrid y co-presidente global del Comité de VR Education de VRARA Metaverse on Dec 17, y Gonzalo Ruipérez García, CTO en EstudioFuture.

XRFEST , Fundación Telefónica Junio 2019.

Humanos Virtuales en el #Metaverso. ¿Y ahora que?

Fija tu rumbo a una estrella y podrás navegar a través de cualquier tormenta. Leonardo Da Vinci.

Humanos Virtuales en el #Metaverse. Congreso Digital Enterprise Show en #Madrid. Parece que, en los últimos meses, y en particular, desde que Mark Zuckerberg lanzó su proclama sobre Meta, ya todo se ha vuelto Meta-Verso. Y algo más que una metáfora, es una nueva dimensión a un mundo paralelo y finito, y que aún hoy, tiene muchos laberintos por desentramar…¿Estamos listos para ello?

El pasado mes de mayo tuve el inmenso placer de presentar estas reflexiones previas en torno a los Meta-humanos, en el Panel de VRARA del Congreso DES celebrado en Madrid y aquí os dejo el video de la presentación.

https://youtu.be/1QGRvcQiWqE

Desde ONE Digital Consulting, llevamos años desarrollando e implantando plataformas virtuales inmersivas para la educación: Talleres, Masterclasses, Formación de Profesores, Proyectos Colaborativos…en donde miles de estudiantes y profesores han participado de esta experiencia, viviéndola de una manera muy innovadora, inspiradora y positiva.

Estas experiencias nos han permitido desarrollar actividades On-Line, en modo síncrono y asíncrono en varios centros y países del mundo. Desde Estados Unidos, a la India, Rusia, Latino América, Europa, España…y contando con los mejores y mas experimentados colaboradores a nivel internacional. Algo inimaginable hace algunos años, hoy marca un punto de inflexión hacia el nuevo paradigma de una Educación Digital, más inclusiva, participativa, colaborativa, inspiradora, igualitaria, limpia y sostenible.

Cualquier comentario, es siempre bienvenido

Carlos J. Ochoa Fernández ©

Reimagining Business Performance with Industry XTR

Industry XTR, are we facing the new paradigm?

Never give up on your dreams. John Ford

It is true that Covid has been a serious blow in the advance towards Industry 4.0 in those companies in transition. Being seriously affected the processes of digital transformation, production, logistics, dependence on raw materials, etc., increased by the lockdown of a large number of organizations. Accepting that 4 key pillars of Industry 4.0 are digitization processes, including standardization, development of new skills and workforce, disruptive innovation processes and investments, it is clear that COVID has paralyzed industrial activity worldwide. And we continue to suffer from its impact today …

After participating in the first face-to-face events and conferences during the last weeks, we meet again and discuss the “state of the art” of our companies, markets and new challenges that we will face in this new scenario.

And it is true, that even today, many are not able to assimilate, that nothing is going to be as before. Although the changes do not occur at the speed that some want us to see, it is true that many activation and acceleration mechanisms have already been put in place in some organizations. Strengthening them in leadership positions and others are being left behind, hopelessly.

If we analyze some of the pillars of Industry 4.0, it is in investments, standardization, skills development and disruptive innovation where the greatest imbalances have occurred. Clearly marking a before and after among some companies, which have been able to adapt to the new situation quickly and activate very solid innovation mechanisms. While others continue to try to compose themselves and return to a pre-pandemic scenario, as a valid point of reference.

Reimagining Business Performance with Industry XTR, are we facing the new paradigm?

Perhaps it is time to take a step further, seeking “exponential acceleration” and trying to find solutions to new problems that we would never have thought before would intercept our society in this way. So, continuing with the transition to Industry 4.0 again, today, no longer makes sense.

From my perspective, today, it is absolutely necessary to rethink the industry model, without trying to return to pre-pandemic scenarios, which would be a long delay and would take us back to 2019.

Rethinking Industry 4.0, facing a new Business Performance process, accelerating the digitization processes, through the integration of disruptive technologies, with the training of new skills, incorporating new forms of more efficient and remote collaborative work, developing assessment platforms, empowerment and loyalty of high-performance teams and decentralizing networks of supply and manufacturing in several poles and suppliers, seeking value in competition in efficiency and innovation, and not only in price, not so dependent on a single country.

Anticipate foreseeable future crisis situations, minimizing the risks and impacts of technological threats, lack of talent to lead change, cybersecurity and virtual transactions, new pandemics, energy crises, climate change, shortage of raw materials and logistics. Just to list a small series of them.

Those who have the new vision of Industry XTR, will be able to lead the transformation of society to a safer and more sustainable planet.

These are some reflections, while I have my cup of coffee and listening my jazz session. Today with Kenny Burrel, enjoy.

Thoughts and ideas are always welcome. Good afternoon and good luck from the RealVerse.

Carlos J. Ochoa Fernández ©